Sword and Shield
The
While its raw damage output is lower due to modest motion values, the
rapid attack speed makes it highly effective when paired with elemental
or status-based weapons. To use the
Several attacks with the
For an explanation on element damage, see our Elements page
Earth Style
Earth Style is the core style for
Heaven Style
Heaven Style swaps the horizontal slash for a Jump
Slash with a motion value of 23・20. This move is especially
effective for hitting tails, particularly with longer
Storm Style
Storm Style retains the quick side hops and Jump Slash from Heaven Style but replaces the standard combo with a series of Thrust Attacks. These thrusts are unique in that they carry a 140% elemental modifier, enabling significant elemental damage. You can cancel out of the thrusts with a hop, resetting back to the first thrust and allowing for rapid elemental damage output.
Extreme Style
Extreme Style builds on the Heaven Style
foundation, keeping the side hops and Jump Slash while adding the
Earth Style horizontal attack and introducing new moves that offer
greater flexibility in combos and evasion. Like all Extreme styles,
In Extreme Style,
Finally, Extreme Style introduces an Evade Slash, allowing you to evade while attacking. This can be integrated into combo strings or followed by a hop to continue evading. The Evade Slash has a motion value of 17, which is lower than most attacks but still provides a safe and efficient way to deal damage.
Example Gear with Runs
Active Feature
x1.2 Status and Element (internal).
Hiden
SnS Tech Master | Twin Hiden, 30 | Sharpness level +1 is added to SnS Tech 【Sword Saint】. |
SnS Tech 【Sword Saint】 | 30 | Gives Super High-Grade Earplugs, Attack x1.3 when wielding a One-handed Sword, All Elemental Sword Stone Skills +3, All Status Sword Stone Skills +2, Bomb Sword +2, Faster movement with SnS unsheathed, and Fencing+1. +3 versions of Crystal skills will overwrite the +2 versions included in this skill if active. |
SnS Tech Kaiden | 20 | Increases attack by 1.1 and grants Fencing+1 when wielding Sword and Shield. |
SnS Tech Expert | 10 | Fencing+1 when wielding Sword and Shield. |
SnS Tech Novice | -10 | Attack x0.8 when wielding Sword and Shield. |
Skill Interactions
Armor Skill | Adjusts the element hitzones by +15. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing element damage or reducing/negating negative hitzones. |
Armor Skill | +4 True Raw per hit. Up to 80 True Raw can be gained through leeching. |
Armor Skill | 15 seconds uptime. The duration can be refreshed by successfully using i-frames again. |
Armor Skill | +8 sharpness recovery. When using Stylish Up, get 4 free hits before sharpness is reduced. |
Armor Skill | -2 sharpness per hit. Lavish Attack reduces the free hits granted by Stylish Up to 2. |
Armor Skill | Max stack of 300 True Raw. Obscurity Up maxes out after two perfect guards, allowing subsequent guards to restore 4 or 12 sharpness depending on timing. |
Armor Skill | 1/17/38 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate. |
Armor Skill | 16/800/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration. |
Armor Skill | 10 seconds decay window. 20/46/54 hits required to reach stage 1/2/3 respectively (15/35/54 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once. |
Armor Skill | 30 seconds duration. 15/9 hits to reach stages 1/2 respectively (12/8 with Fencing+2). The previously hit hitzone is more vulnerable at Stage 2, and Fencing +2 slightly eases activation. |
Armor Skill | 2/3/7 evasions or 1/2/5 perfect guards to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages. |
Sigils Usability Ratings
Sigil | Boosts the Motion Value of the Sliding Attack (21 > 31). | Tech Boost | |
Sigil | Boosts the Motion Value of the Shield Attack (13 > 19) and Shield Bash (18 > 27). Does not affect Extreme Style's Continuous Bashing Combo. | Tech Boost | |
Sigil | Boosts the Motion Value of all three motions of the Infinite Slash (25 > 28). | Tech Boost | |
Sigil | Changes the property of the Horizontal Slash, adding a ranged Red Shockwave. Motion value is 31・16 with the second portion unaffected by Fencing+2. Only for Earth and Extreme Styles. | Tech Change | |
Sigil | Increases the length of your weapon and decreases your True Raw by 25. Does not affect the True Raw decrease if multiple of this sigil are used. | Other | |
Sigil | Adds additional raw damage based on attack strength. Formula: Attack x 0.025 x Sharp Multiplier x Hitzone. Blue: 1.0625x. White: 1.125x. Purple: 1.15x. Cyan: 1.20x. Ignores motion values, Additional 0.2x the extra damage is added by Fencing+2. Does not stack and does not work with SnS with Elemental or Status. | Other |
Tips and Tricks
The slide attack offers a few invincibility frames (~9 with
Evasion+2 ) and can end with a 180° turning slash.Armor SkillLong length is generally a straightforward upgrade due to its increased reach. Very Long is viable if you're focusing on Roundslash spam but may require some spacing management.
- Sword and Shield has a very forgiving hit requirement to prepare theWeaponTranscend burst attack.Buff
You can technically customize a
Transcend burst to any element by utilizing theBuffsword crystal compatibility from the Hiden skill.ItemShield attacks deal impact damage and can stun, but they use white sharpness at best.
The vacuum slash adds an extra hit to the roundslash without hitlag or sharpness cost. It's not as significant today, but still useful.
Using items while unsheathed resets
Rush mode.Armor SkillThis weapon type is very useful in
Hunter's Road teams, specifically due to the ease of applyingLocationParalysis .StatusNotably, some speedrunners have found success by dropping
Fencing+2 to reduce hitlag.Armor Skill- Sword and Shield’s blocking isn’t great, but with theWeaponPerfect Defense caravan skill and good timing, you can technically build up 300 raw attack in two blocks when combined withCaravan SkillObscurity Up , maintaining it until you get knocked back.Armor Skill