Damage Calculator
- Welcome to Wycademy's Damage Calculator! Calculate various game statistics, such as your total damage, by selecting the gear and weapon values. You can, for example:
- Select a weapon type such as Long Sword.
- Compare your attack values against
Blinking Nargacuga or
MonsterZenith Rathalos defense rate.
- View element damage, motion values animations and the formulas for your total damage.
- And much more!
This damage calculator may not reflect the damage output you do in the game with total accuracy. In order to track and report damage testing, you can check the pinned issue in the repository . - Select a weapon type such as
Note:
Attack Display Value to True Raw Converter
True Raw: 0
- ✨ Affinity💪 Multiplied Base⚔️ Multipliers➕ Flat Additions🐲 Elemental Skills💤 Status Skills❓ Arbitrary Custom Motion Value⚔️ Weapon Stats⚔️ Blademaster🐲 Element💤 Status🎲 Other
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- Fire: 0ElementWater: 0ElementIce: 0ElementThunder: 0ElementDragon: 0Element⚔️ True Raw: 680 (951 Bloat)🎫 My Missions: 0Status: 0Status⚓ Attack Ceiling: 0🗡️ Final Attack: 1530✨ Affinity: 100%
- Below are instructions for saving and loading the calculator inputs from various sources in case you want to reference them later.
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Entries: 108
[7:01:20 PM] outputStatusValueMultiplier changed to 1
[7:01:20 PM] internalStatus changed to 0
[7:01:20 PM] internalAttack changed to 1530
[7:01:20 PM] inputElementalExploiter changed to None
[7:01:20 PM] outputWeaponElementMultiplier changed to 1
[7:01:20 PM] outputHHElementalSongMultiplier changed to 1
[7:01:20 PM] outputElementalAttackMultiplier changed to 1
[7:01:20 PM] outputWeaponStatusModifiers changed to 1
[7:01:20 PM] outputStatusSigilMultiplier changed to 1
[7:01:20 PM] outputDragonMultiplier changed to 1
[7:01:20 PM] outputIceMultiplier changed to 1
[7:01:20 PM] outputThunderMultiplier changed to 1
[7:01:20 PM] outputWaterMultiplier changed to 1
[7:01:20 PM] outputFireMultiplier changed to 1
[7:01:20 PM] outputFencingMultiplier changed to 1
[7:01:20 PM] outputPremiumCourseMultiplier changed to 1
[7:01:20 PM] outputAbsoluteDefenseMultiplier changed to 1
[7:01:20 PM] outputPointBreakthrough changed to 0
[7:01:20 PM] outputAcidShot changed to 0
[7:01:20 PM] outputExploitWeakness changed to 0
[7:01:20 PM] outputSniper changed to 0
[7:01:20 PM] outputThunderClad changed to 0
[7:01:20 PM] outputElementalExploiter changed to 0
[7:01:20 PM] outputSharpnessMultiplier changed to 1.8
[7:01:20 PM] outputGunlanceShellBoosted changed to 34
[7:01:20 PM] outputGunlanceShell changed to 23
[7:01:20 PM] outputGunlanceShellDamage changed to 23.047826086956523
[7:01:20 PM] outputGunlanceShellType changed to 1
[7:01:20 PM] outputGunlanceRaw changed to 0.4347826086956522
[7:01:20 PM] outputOtherMultipliers changed to 1
[7:01:20 PM] outputSwordAndShieldMultiplier changed to 1.25
[7:01:20 PM] outputCritValue changed to 1.25
[7:01:20 PM] outputCompressedShotPower changed to 0
[7:01:20 PM] outputCompressedShotsMultiplier changed to 0
[7:01:20 PM] outputFlatAdditions changed to 30
[7:01:20 PM] outputSecretTech changed to 0
[7:01:20 PM] outputArmorG changed to 30
[7:01:20 PM] outputArmor2 changed to 0
[7:01:20 PM] outputArmor1 changed to 0
[7:01:20 PM] outputSoul changed to 0
[7:01:20 PM] outputAssist changed to 0
[7:01:20 PM] outputHunterBond changed to 0
[7:01:20 PM] outputPartnyaBond changed to 0
[7:01:20 PM] outputMultipliers changed to 650
[7:01:20 PM] outputWeaponSpecificMultiplier changed to 1
[7:01:20 PM] outputHidenMultiplier changed to 1
[7:01:20 PM] outputCombatSupremacyAttackMultiplier changed to 1
[7:01:20 PM] outputHuntingHornMultiplier changed to 1
[7:01:20 PM] attackA changed to 650
[7:01:20 PM] outputRoadTowerAttack changed to 0
[7:01:20 PM] outputLanceRedPhialAttack changed to 0
[7:01:20 PM] outputRoadLastStandAttack changed to 0
[7:01:20 PM] outputBowCoatingModifier changed to 1
[7:01:20 PM] outputBowCoatingsHidenMultiplier changed to 0
[7:01:20 PM] outputBowCoatingsWeaponMultiplier changed to 0
[7:01:20 PM] outputBowCoatingsArmorMultiplier changed to 0
[7:01:20 PM] outputBowCoatingsMultiplier changed to 1
[7:01:20 PM] outputCriticalDistanceMultiplier changed to 1.8
[7:01:20 PM] outputShotMultiplier changed to 1.3
[7:01:20 PM] outputConsumptionSlayerAttack changed to 0
[7:01:20 PM] outputShiriagariAttack changed to 0
[7:01:20 PM] outputDuremudiraAttack changed to 0
[7:01:20 PM] outputLoneWolfAttack changed to 0
[7:01:20 PM] outputPassives changed to 0
[7:01:20 PM] outputStatusAttackUpMultiplier changed to 1
[7:01:20 PM] outputStatusAssault changed to 0
[7:01:20 PM] outputDrugKnowledgeTotalTrueRaw changed to 0
[7:01:20 PM] outputMonsterStatusInflictedMultiplier changed to 1
[7:01:20 PM] outputStatusGuildPoogieMultiplier changed to 1
[7:01:20 PM] outputDrugKnowledgeMultiplier changed to 1
[7:01:20 PM] outputSeedAttack changed to 0
[7:01:20 PM] outputFoodAttack changed to 0
[7:01:20 PM] outputAttackSkill changed to 0
[7:01:20 PM] outputAttackMedicine changed to 0
[7:01:20 PM] attackB changed to 0
[7:01:20 PM] outputLengthUpTrueRaw changed to 550
[7:01:20 PM] outputObscurityTotal changed to 0
[7:01:20 PM] outputCritConversionTrueRaw changed to 0
[7:01:20 PM] outputCritConversionUpMultiplier changed to 0
[7:01:20 PM] outputFuriousMultiplier changed to 1
[7:01:20 PM] outputFuriousAttack changed to 0
[7:01:20 PM] outputStylishAssault changed to 0
[7:01:20 PM] outputRush changed to 0
[7:01:20 PM] outputAdrenaline changed to 1
[7:01:20 PM] outputVigorousUp changed to false
[7:01:20 PM] outputRoadAdvancement changed to 0
[7:01:20 PM] inputNumberRoadFloor changed to 0
[7:01:20 PM] outputRoadAdvLvFlr changed to 0
[7:01:20 PM] outputWeaponTypeMultiplier changed to 1.4
[7:01:20 PM] outputTotalAffinity changed to 0
[7:01:20 PM] outputAOETotalAffinity changed to 0
[7:01:20 PM] outputAOEAffinityCount changed to 0
[7:01:20 PM] outputDrinkAffinity changed to 0
[7:01:20 PM] outputGSActiveFeatureAffinity changed to 0
[7:01:20 PM] outputFlashConversionAffinity changed to 0
[7:01:20 PM] outputExpertAffinity changed to 0
[7:01:20 PM] outputStyleRankAffinity changed to 0
[7:01:20 PM] outputSharpnessAffinity changed to 0
[7:01:20 PM] outputIssenAffinity changed to 0
[7:01:20 PM] outputFuriousAffinity changed to 0
[7:01:20 PM] outputCeaselessAffinity changed to 0
[7:01:20 PM] outputStarvingWolfAffinity changed to 0
[7:01:20 PM] outputDivaPrayerGemTrueRaw changed to 0
[7:01:20 PM] outputDivaPrayerGemElementHitzone changed to 0
[7:01:20 PM] outputDivaPrayerGemShotHitzone changed to 0
[7:01:20 PM] outputDivaPrayerGemImpactHitzone changed to 0
[7:01:20 PM] outputDivaPrayerGemCuttingHitzone changed to 0
[7:01:20 PM] outputDivaPrayerGemAffinity changed to 0
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The calculator does not include Diva Prayer Gems that do not affect it. The full list is found in our Hunter's Notes.
The final output of all your calculations is in 🗡️ Final Attack, defined as Internal Attack in the calculator's code.
If you select an option in a dropdown exclusive to a weapon and then change weapon type thus hiding that dropdown, the selected option will still apply.
- The damage fromZenith Sigils assume a constant duration with no cooldown, thus not the average damage. To check the average damage of such, see our Sigils Calculator.Sigil
- True Raw refers to your damage without taking into account the weapon type bloat multiplier, unlike Bloat Raw.
- Attack Ceiling denotes the minimum Style Rank Attack Ceiling level you need in order to not waste damage in the current setup. Likewise, My Missions denotes the required amount of My Missions needed to complete in order to not waste damage in the current setup. For more information, see the Style Rank page.
If you were a user of the legacy calculator, rest assured that you can do anything in the Wycademy calculator that you could do in the other. Wycademy's calculator does reach feature parity and provides additional features, as shown in the table:
Calculator Features Comparison
True Raw Converter
☑️
☑️
Calculate Sigil Damage
☑️
☑️
Calculate Additional Damage
☑️
☑️
Calculate Arbitrary Motion Values
☑️
☑️
Calculate Total Damage
☑️
☑️
Calculate True Raw
☑️
☑️
Calculate Element Damage
☑️
☑️
Calculate Status Damage
☑️
☑️
Calculate My Missions Required
☑️
☑️
Save and Load
☑️
☑️
Tooltips
☑️
☑️
View Motion Values
☑️
☑️
View Motion Values Stun
☑️
☑️
View Motion Values by Weapon Style
☑️
❌
View Motion Values Weapon Exclusive Stats (e.g. Switch Axe F Meter Drain)
☑️
❌
Save and Load from other sources
☑️
❌
Save and Load into files (i.e. JSON)
☑️
❌
Calculate Diva Prayer Gem Damage
☑️
❌
View Monster Hitzone Values
☑️
❌
Offline Capabilities (PWA)
☑️
❌
Inputs History Tracking
☑️
❌
Formulas
☑️
❌
Walkthrough
☑️
❌
Show/Hide and Drag/Move sections/panels
☑️
❌
Moreover, Wycademy's Calculator offers Quality of Life additions, with many taking advantage of the capabilities of the modern web:
Mobile usability.
Works offline.
Monster HZV.
Reference formulas that update in real-time with your calculations.
Inputs history tracking.
See motion values by weapon style and section.
Drag and move panels that you do not need.
Dedicated stun column for motion values.
Automatically hide element columns irrelevant to the selected element.
Improved reactivity: you do not have to click buttons like calculating affinity, our calculator does it for you automatically.
Switch Axe F meter drain column in motion values table.
Tonfa guard points column in motion values table.
We also fix many errors and problems present in legacy calculator, here is a list of errors that are present in those calculators and our fixes:
Motion values involving multiple attacks are miscalculated: our calculator instead correctly calculates motion values.
The logic for updating affinity/damage boosts from Crit Conversion occasionally fails: our calculator instead correctly calculates affinity thanks to the improved reactivity.
No support for sharing calculator code or work: our calculator instead is licensed MIT.
Bow coating mechanics are incorrect: our calculator instead correctly calculates bow coatings.
Some Tonfa motion values are incorrect: our calculator instead correctly calculates Tonfa's motion values and adds additional motion values thanks to separating by weapon style.
Formulas for Zenith and AOE sigils are inaccurate, including interactions with multiple sigil users: our calculator instead correctly calculates sigil damage by fixing the damage formula.
Several motion values are mismatched, blending Extreme style motions with another style or outdated game versions: our calculator instead correctly calculates motion values.
No sources to verify accuracy or veracity of motion values: our calculator instead offers a References section to list the sources.
Significant discrepancies exist between displayed motion values and those used in calculations for numerous instances: our calculator instead correctly calculates motion values.
Several spelling mistakes: our calculator instead correctly spells the words.
No active maintenance, feedback or support: our calculator instead offers support for issues which can be reported on GitHub for resolution, offering a clear path for feedback.
Lacks motion values for multiple weapon styles: our calculator instead offers the ability to select the weapon style you are interested in.
Requires downloading: our calculator instead can be used on the web, both offline and online.
Furthermore, you can load the save data from the Legacy Calculator into Wycademy's Calculator save format by going into the Save and Load section and selecting the Legacy Calculator tab; so you do not have to lose your progress.
Weapon Motion Values
Loading values:
Sword and Shield Motion Values (82)
13・21 | 66 | 0 | 66 | 0 | 5・0 | 2 | 1 | |
Slide Slash | 21 | 41 | 0 | 41 | 0 | 0 | 1 | 1 |
Slash 1 | 20 | 39 | 0 | 39 | 0 | 0 | 1 | 1 |
Slash 2 | 26 | 51 | 0 | 51 | 0 | 0 | 1 | 1 |
Slash 3 | 10・16 | 51 | 0 | 51 | 0 | 5・0 | 2 | 1 |
Horizontal Slash | 31 | 60 | 0 | 60 | 0 | 0 | 1 | 1 |
Vacuum Slash | 31 | 60 | 0 | 60 | 0 | 0 | 2 | 1 |
Vacuum Slash Sigil | 31・16 | 92 | 0 | 92 | 0 | 0 | 2 | 1 |
Jump Slash 2 | 26・24 | 99 | 0 | 99 | 0 | 0 | 1 | 1 |
Upslash | 20 | 39 | 0 | 39 | 0 | 0 | 1 | 1 |
Infinite Slash | 25 | 49 | 0 | 49 | 0 | 0 | 1 | 1 |
Infinite Slash Sigil | 28 | 56 | 0 | 56 | 0 | 0 | 1 | 1 |
Shield Bash | 13 | 25 | 0 | 25 | 0 | 5 | 1 | 1 |
Shield Bash 2 | 18 | 35 | 0 | 35 | 0 | 10 | 1 | 1 |
Shield Bash Sigil | 19 | 36 | 0 | 36 | 0 | 5 | 1 | 1 |
Shield Bash 2 Sigil | 27 | 52 | 0 | 52 | 0 | 10 | 1 | 1 |
Slide Slash | 21 | 41 | 0 | 41 | 0 | 0 | 1 | 1 |
Slide Slash (Sigil) | 31 | 60 | 0 | 60 | 0 | 0 | 1 | 1 |
Continuous Bashing 1 to 3 | 20 (Up to x3) | 39 | 0 | 39 | 0 | 13 | 1 | 1 |
Dash: Aerial Shield Bash | 34 | 67 | 0 | 67 | 0 | 10 | 1 | 1 |
Dash: Frontflip Slash | 18・34 | 102 | 0 | 102 | 0 | 0 | 2 | 1 |
Dash: Jump Slash (Unsheathe) | 13・21 | 66 | 0 | 66 | 0 | 5・0 | 2 | 1 |
Evade Slash | 17 | 33 | 0 | 33 | 0 | 0 | 1 | 1 |
Sigil Additional | 30 | 0 | 0 | 2 | 2 | 0 | 1 | 0 |
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A motion value is defined as the intrinsic attack power of a weapon move, which can be comprised of a single or multiple hits. As an example, Great Sword Shining Sword attack has a motion value of 27, and its comprised of 17 hits total; Magnet Spike has Magnetic Pin Finisher which has a motion value of 600, composed of a single attack. The difference between the motion value column and the raw column is that motion value is innate to the weapon type, while raw depends not only on the motion value but also on the stats of your weapon, armor, etc.
You can also change the table's weapon type in the Inputs section.
- Depending on the selected weapon type, additional columns may show. For example, selectingSwitch Axe F will show the gauge consumption column.Weapon
- Some motion values haveStun values. Stun/KO indicates impact portions of the motion value, which use white sharpness as the maximum multiplier.Ailment
- The Additional column denotes a source of damage that is separate from your True Raw limit. This includesBombs andItemStatus Assault.Armor Skill
- Due to how often the calculations round down values, enabling more skills or barely increasing your damage may not have any effect. For example, some motion values may not benefit fromCeaseless Up.Zenith Skill
- Motion Values comprised of multiple hits have their raw damage calculated separately by each hit value and then added together. To demonstrate an example of multiple small hits and one big hit having the same total MV but different results, see Shining Sword fromGreat Sword and then input as Custom Motion Value the value 459.Weapon
Extra table columns may show depending on the selected element.
There are a total of 1460 motion values, including for each style and section.
Shared Motion Values
Loading values:
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- Dual Swords,WeaponHammer,WeaponHunting Horn,WeaponLight Bowgun,WeaponHeavy Bowgun andWeaponBow cannot use Reflect or Perfect Guard.Weapon
- Motion Values comprised of multiple hits have their raw damage calculated separately by each hit value and then added together. To demonstrate an example of multiple small hits and one big hit having the same total MV but different results, see Shining Sword fromGreat Sword and then input as Custom Motion Value the value 459.Weapon
Formulas
Bugs:
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The final values whose formula depends on certain conditions are called piecewise functions.