Dual Swords
Pressing the Kick button while using
The sharpen buff expires as soon as a combo ends. However, as long as
you keep attacking, evading, or sharpening, the combo continues,
allowing you to maintain the 1.20x buff indefinitely without
Demon Modes
In Frontier,
True Demon Mode won’t directly kill you; when your health reaches 1, it depletes any remaining Red Health and further boosts your attack power.
In terms of performance, both modes increase motion values by approximately 1.25x, with True Demon Mode attacks being about 1.1x faster than those in Demon Mode. However, True Demon Mode also increases Red Health loss by about 1.375x, making it a challenging but rewarding mode for skilled players.
For an explanation on element damage, see our Elements page
Earth Style
Earth Style is the base style for
Heaven Style
Heaven Style is similar to Earth Style but replaces Demon Dance with Flurry Swipes, a quick set of three pokes that can be followed by a Flurry Rotation for three additional hits. In True Demon Mode, these attacks have a total motion value of 144, slightly higher than Demon Dance in physical damage but with two fewer elemental hits. Both the Demon Dance and Flurry combos deal only 70% elemental damage.
Storm Style
Storm Style is nearly identical to Heaven Style, with the main difference being the replacement of the Rush Slash (unsheath action) with a forward flip. This move is useful for hitting tails but can be tricky to execute.
Extreme Style
Extreme Style builds on Heaven Style, introducing new moves and the powerful Extreme Demon Mode.
This style allows you to run with your
Extreme Demon Mode is an enhanced version of True Demon Mode. It consumes Green Health first, followed by Red Health, and shares the same increased attack speed and motion values. However, it introduces a new evade that deals 32 motion across two hits when evading forward or backward, and four hits when evading left or right, effectively doubling the elemental damage when moving sideways. Additionally, Extreme Demon Mode includes a unique Rising Slash, a more practical version of the forward flip found in Storm Style.
Example Gear with Runs
Active Feature
Reduces the speed at which the HP bar decreases when in True Demon Mode. Stamina gauge depletion speed is reduced to x0.5 when in
Demon Mode
(equivalent to
Hiden
DS Tech Master | Twin Hiden, 30 | Sharpness level +1 is added to DS Tech 【Dual Dragon】. |
DS Tech 【Dual Dragon】 | 30 | Gives Super High-Grade Earplugs, Attack x1.2 when wielding Dual Swords, Fencing+1 and Always recover 3 units of stamina per hit while attacking in either Demon Mode. Faster activation of Demon Modes. |
DS Tech Kaiden | 20 | Increases attack by 1.1 and grants Fencing+1 when wielding Dual Swords. |
DS Tech Expert | 10 | Fencing+1 when wielding Dual Swords. |
DS Tech Novice | -10 | Attack x0.8 when wielding Dual Swords. |
Skill Interactions
Armor Skill | Adjusts the element hitzones by +10. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing element damage or reducing/negating negative hitzones. |
Armor Skill | +3 True Raw per hit. Up to 80 True Raw can be gained through leeching. |
Armor Skill | 15 seconds uptime. The duration can be refreshed by successfully using i-frames again. |
Armor Skill | +12 sharpness recovery. When using Stylish Up, get 5 free hits before sharpness is reduced. |
Armor Skill | -2 sharpness per hit. Lavish Attack reduces the free hits granted by Stylish Up to 2. |
Armor Skill | 1/32/75 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate. |
Armor Skill | 17/850/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration. |
Armor Skill | 11 seconds decay window. 16/38/45 hits required to reach stage 1/2/3 respectively (12/29/45 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once. |
Armor Skill | 30 seconds duration. 20/12 hits to reach stages 1/2 respectively (17/10 with Fencing+2). The previously hit hitzone is more vulnerable at Stage 2, and Fencing +2 slightly eases activation. |
Armor Skill | 2/3/7 evasions to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages. |
Sigils Usability Ratings
Sigil | Boosts the Motion Value of the Frontflip Slash Attack (11・15 > 16・22). Storm Style Only. | Tech Boost | |
Sigil | Boosts the Motion Value of the Dash Attack (11・5 > 16・7 and 14・6 > 21・9 in Demon Mode). Earth and Heaven Style Only | Tech Boost | |
Sigil | Causes the first sharpen in a combo to count as two sharpens for multiplier building (Max 4 sharpens for a 1.20x attack multiplier). | Tech Boost | |
Sigil | Increases the length of your weapon and decreases your True Raw by 25. Does not affect the True Raw decrease if multiple of this sigil are used. | Other |
Tips and Tricks
Like
Sword and Shield , long length is generally an upgrade and is often found on modern weapons.WeaponThere’s no reason to use any demonization mode other than Extreme Demon Mode nowadays. However, in this state, you cannot receive any healing except from
Vampirism . This means thatArmor SkillLance users cannot heal you either while its active.WeaponEach sharpen in a combo increases raw damage by 1.05x, stacking up to four times for a maximum of 1.20x. The attack evades in True/Extreme Demon modes maintain this combo state. The overlay has a counter for this.
When demonized, healing is entirely blocked, with
Vampirism leeching being the only exception. This is especially noticeable onArmor SkillHunter's Road .Location