Long Sword


The Frontier

Weapon
Long Sword (LS) closely resembles the one from MHFU, featuring a balanced speed that places it between the
Weapon
Sword and Shield
(SnS) and
Weapon
Great Sword
(GS). This version introduces charge attacks with unique mechanics and step slashes similar to the fade slashes that allow for directional movement, as seen since Monster Hunter Tri.

Frontier's Spirit Combo mechanics add depth to the

Weapon
Long Sword gameplay. A Spirit Combo consists of three "Blocks," each varying in length and composed of different attacks based on your inputs. After completing these blocks, you can either end the combo with a roll or execute a Spirit Release—a charge attack that changes properties depending on the attacks performed and the Spirit Meter.

Each Spirit Combo "Block" begins with a Spirit attack, followed by one of three options: another Spirit attack, a Normal slash, or a Sidestep Slash. The Normal slash ends the block, allowing only a new Spirit Attack to start a new block, while the Sidestep Slash can be followed by a Normal slash and then a Spirit attack.

You can perform a Spirit Release by holding down the Spirit Attack input for an extended period. The damage of this attack is determined by the number of Spirit Attacks executed prior and the amount of Spirit Meter accumulated. By combining any three blocks and finishing with a Spirit Release, you can build powerful combos, with a guaranteed minimum total motion value of 130 as long as you perform at least three Spirit Attacks.

For an explanation on element damage, see our Elements page

. For more information on motion values, see the Damage Calculator .

Earth Style


Earth Style is the standard

Weapon
Long Sword setup, similar to what’s found in MHFU. It allows you to use both Fade Slashes and Sidestep Slashes at any time.

Heaven Style


Heaven Style replaces the Fade Slashes with Evade Slashes, which cancel any ongoing combo, similar to a roll but with an added attack. Although you lose the ability to freely perform Sidestep Slashes, they remain available as part of a Spirit Combo.

Storm Style


Storm Style builds on Heaven Style by replacing the Thrust motion with a Piercing Stab. This attack's damage scales with the amount of Spirit Meter you have when executing it. Although it’s a slower move, it has a significant total motion value of 116 (or 154 with a

Sigil
sigil ) and hits seven times. Despite its power, the Piercing Stab can disrupt the timing of attacks and reduce overall DPS, making Heaven Style the preferred choice for high-level play due to its Evade Slash.

Extreme Style


Extreme Style introduces a range of new mechanics, incorporating elements from both Heaven and Storm styles. The most notable addition is the Parry, allowing you to guard against attacks and counter with either a Teleport—dealing damage along the teleport path and providing iframes—or a Piercing Stab, similar to the one in Storm Style.

A new Blade Meter is also introduced, filling up in the same way as the Spirit Meter, but it also increases through the Parry action, functioning similarly to the

Weapon
Switch Axe F Storm Style Guard. This meter powers the Blade Release, a powerful attack that becomes stronger as the meter fills. The Blade Meter empties upon sheathing, reducing compatibility with
Armor Skill
Combat Supremacy
.

While running, you can initiate a charge, dragging your sword behind you. Releasing this charge unleashes a single slash that deals 18 motion if not fully charged but increases to 70 when fully charged. The charged slash consumes some Spirit, but the increase in damage makes it worthwhile. Additionally, you can perform a downslash or upslash from the dash without charging.

Parrying is an instant guard action that can chain into various actions, most notably a teleport that covers a long distance and performs either a slash or a piercing stab with the same values as the Storm Style move.

The Blade Release consumes your Blade Meter to perform a series of slashes ending in an explosive strike. The motion values depend on the meter's build-up, with a full meter resulting in a sequence of 5-5-5-180. This attack involves up to three quick swipes before turning away, after which the final motion triggers. However, if you're interrupted during the animation, the final motion won't occur, and your Blade Meter will still be depleted.

Example Gear with Runs


Active Feature


Full spirit bar buff effect increased (from +10 attack to +40 attack).

Hiden


LS Tech Master

Twin Hiden, 30

Sharpness level +1 is added to LS Tech 【Katana God】.

LS Tech 【Katana God】

30

Gives Super High-Grade Earplugs, Attack x1.2 when wielding a Long Sword, Fencing+1 and Spirit Bar consumption halved. Also grants Sharp Sword +2 while Spirit Bar is full and Attack x1.25 (originally x1.15) while the Spirit Bar is glowing (after being filled completely).

LS Tech Kaiden

20

Increases attack by 1.1 and grants Fencing+1 when wielding Long Sword.

LS Tech Expert

10

Fencing+1 when wielding Long Sword.

LS Tech Novice

-10

Attack x0.8 when wielding Long Sword.

Skill Interactions


Armor Skill
Dissolver

Adjusts the element hitzones by +15. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing element damage or reducing/negating negative hitzones.

Armor Skill
Vampirism

+4 True Raw per hit. Up to 80 True Raw can be gained through leeching.

Armor Skill
Stylish Assault

20 seconds uptime. The duration can be refreshed by successfully using i-frames again.

Armor Skill
Stylish

+5 sharpness recovery (+7 with Blink). When using Stylish Up, get 3 free hits before sharpness is reduced.

Armor Skill
Lavish Attack

-3 sharpness per hit. Lavish Attack reduces the free hits granted by Stylish Up to 1.

Armor Skill
Obscurity

Max stack of 150 True Raw. Obscurity Up maxes out after two perfect guards, allowing subsequent guards to restore 5 or 11 sharpness depending on timing.

Armor Skill
Ice Age

1/12/26 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate.

Armor Skill
Rush

23/1150/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration.

Armor Skill
Ceaseless

12 seconds decay window. 15/38/47 hits required to reach stage 1/2/3 respectively (11/29/47 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once.

Armor Skill
Point Breakthrough

30 seconds duration. 10/6 hits to reach stages 1/2 respectively (8/5 with Fencing+2). The previously hit hitzone is more vulnerable at Stage 2, and Fencing +2 slightly eases activation.

Armor Skill
Furious

1/3/6 evasions or perfect guards to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages.

Sigils Usability Ratings


Sigil
Piercing Stab

Boosts the Motion Value of the Piercing Stab Attack (24・12x2 > 32・16x2) and the Super Piercing Stab (24・12x5・30 > 32・16x5・40). Affects only the manually charged version, not the parry follow-up. Storm and Extreme Style Only.

Tech Boost

Sigil
Retreating Sword

Adds iframes to the Fade Slash and Backhop Slash, similar to those on the Evade Slash in Heaven and Storm styles. Earth Style Only.

Tech Boost

Sigil
Blink

Increases the distance that the Blink teleport moves you. Does not stack. Extreme Style Only.

Tech Boost

Sigil
Upswing

Boosts the Motion Value of the Upswing (28 > 42).

Tech Boost

Sigil
LS Length Up

Increases the length of your weapon and decreases your True Raw by 25. Does not affect the True Raw decrease if multiple of this sigil are used.

Other

Sigil
LS Draw Strength

Increases the motion value of all unsheathe attacks with a Long Sword by a 1.50x multiplier.

Other

Tips and Tricks


  • There is no spirit level mechanic like in MH3 and later games. Filling up the bar completely grants a temporary raw damage bonus.

  • The choice of length is largely personal preference. Keep in mind that

    Weapon
    Long Sword has various slashes that attack in different directions.

  • Mastering the Evasion Slash is good practice, as it can also reset combos. The invincibility frames start at the beginning but don’t last long.

  • Piercing stabs from parries are powerful but require good positioning to land effectively.

  • You can perform an upswing from a roll. The parry from a sheathed state has a different button combination (Triangle + Circle) than other weapons due to the unsheathe > spirit slash mechanic.

  • The orange/white bar below the spirit meter charges up a stronger multi-hit attack, which can be unleashed when the bar is halfway filled or maxed out. Otherwise, it depletes when you sheathe or are forced to (e.g., due to tremors).

  • Weapon
    Long Sword receives the smallest raw boost from
    Armor Skill
    Obscurity
    , but it’s still significant.

  • If you really miss the Fade Slash, you might want to consider using

    Weapon
    Switch Axe F instead.