Great Sword
The
The
For an explanation on element damage, see our Elements page
Earth Style
Earth Style is the classic
Heaven Style
Heaven Style is a unique approach that replaces all
charge attacks with a counter. This counter resembles a horizontal
slash but raises the
Storm Style
Storm Style modifies the charging mechanic, placing it on the upswing rather than the downswing, with a fourth level of charge available. This level can deal significantly higher damage, but it's more challenging to land accurately. If mistimed, the charge downgrades to a level 2, which reduces its effectiveness. This style also includes the counter from Heaven Style, making it a more skill-based option, as it removes the ability to manually guard, offering stronger charges and a more dynamic guarding method instead.
The charge levels in Storm Style are as follows:
Lv1: 92
Lv2: 112 x1.1
Lv3: 157 x1.2
Lv4: 200 x1.3 (downgrades to Lv2: 112 x1.1 if mistimed). Proper timing for the Level 4 charge is crucial, as missing it can waste up to 136 motion value.
Extreme Style
Extreme Style combines elements of Storm and Earth Styles, replacing the Counter Slash with a Parry mechanic. This allows you to chain into powerful downslashes or faster but weaker horizontal slashes. Additionally, you can build up an invisible meter to unleash a Shining Sword attack, a 15-hit combo dealing around 455-467 total motion.
As with the other Extreme Styles, you can run with your
This style allows you to use charges from both Earth and Storm Styles interchangeably and even combo them, making it particularly effective for hitting tails.
The Parry mechanic absorbs any guardable attack
without consuming stamina or causing knockback. Some attacks may
still deal chip damage. From a parry, you can evade, perform a
downslash (200 motion), or execute a horizontal slash (125 motion),
all of which deliver high damage with ease. After successfully
parrying three times, you can unleash the
Shining Sword
attack, which has a motion value of around 456 and hits 15 times, making
it one of the few instances where the
Example Gear with Runs
Active Feature
+100% Affinity for unsheathe attacks, stacking with any existing
affinity. Pairs well with
Hiden
GS Tech Master | Twin Hiden, 30 | Sharpness level +1 is added to GS Tech 【Sword King】. |
GS Tech 【Sword King】 | 30 | Gives Super High-Grade Earplugs, Attack x1.2 when wielding a Great Sword, Fencing +1 and Guard slash counter block recovers half the sharpness that would be lost. Also grants Faster charging (stacks with Focus), charge remains at level 4 longer before dropping to level 2 charge (Storm Style). Perfectly timed blocks cause no knockback, can be evaded out of, drain no stamina, and recover half the sharpness that would be lost. Sharpness recovery effect works while using Sharp Sword and allows you to recover sharpness with +2. |
GS Tech Kaiden | 20 | Increases attack by 1.1 and grants Fencing+1 when wielding Great Sword. |
GS Tech Expert | 10 | Fencing+1 when wielding Great Sword. |
GS Tech Novice | -10 | Attack x0.8 when wielding Great Sword. |
Skill Interactions
Armor Skill | Adjusts the element hitzones by +15. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing element damage or reducing/negating negative hitzones. |
Armor Skill | +7 True Raw per hit. Up to 80 True Raw can be gained through leeching. |
Armor Skill | 120 seconds uptime. The duration can be refreshed by successfully using i-frames again. |
Armor Skill | +5 sharpness recovery. When using Stylish Up, get 2 free hits before sharpness is reduced. |
Armor Skill | -6 sharpness per hit. Lavish Attack reduces the free hits granted by Stylish Up to 1. |
Armor Skill | Max stack of 225 True Raw. Obscurity Up maxes out after two perfect guards, allowing subsequent guards to restore 5 or 15 sharpness depending on timing. |
Armor Skill | 1/8/17 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate. |
Armor Skill | 34/1700/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration. |
Armor Skill | 15 seconds decay window. 7/21/26 hits required to reach stage 1/2/3 respectively (5/16/26 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once. |
Armor Skill | 55 seconds duration. 6/3 hits to reach stages 1/2 respectively (5/3 with Fencing+2). The previously hit hitzone is more vulnerable at Stage 2, and Fencing +2 slightly eases activation. |
Armor Skill | 1/2/5 evasions or 1/3/6 perfect guards to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages. |
Sigils Usability Ratings
Sigil | Boosts the Motion Value of the Upswing Attack (56 > 72). Does not affect Upswing Charges. | Tech Boost | |
Sigil | Boosts the Motion Value of the Horizontal Slash Attack (44 > 57). | Tech Boost | |
Sigil | Allows the Guard Slash to block an additional hit, increasing the counter's damage. Heaven and Storm Style Only. Max of two additional blocked attacks for a total of three (up to 2 sigils are useful). | Tech Boost | |
Sigil | Increases the length of your weapon and decreases your True Raw by 25. Does not affect the True Raw decrease if multiple of this sigil are used. | Other |
Tips and Tricks
You can be a liability when it comes to friendly fire. The item
Elixir of Peace can prevent this.ItemHold R1 before unsheathing to perform a regular overhead attack; otherwise, you’ll execute a special wide slash (which can still combo into any charged slash). You can also perform upswing charges and parries (Storm, Extreme) from a sheathed state.
Very Long length is the most popular choice due to its vertical slices and the added flexibility in maintaining distance. Long length is still quite usable.
- Combat Supremacy is the Frontier equivalent of Critical Draw forArmor SkillGreat Sword , making it ideal for hit-and-run strategies with its stamina drain and 1.20x raw damage increase.WeaponStarving Wolf+2 withArmor SkillRush is a good alternative for continuous unsheathed play.Armor Skill
- Great Sword benefits the most fromWeaponPower Crystal (fromItemRaviente ), although they don’t work on the shining attack. Fortunately, they aren’t consumed in the process.Monster
The unsheathed running hop attack has a few invincibility frames at the start, but it’s rarely used.
Well-timed parries with
Great Sword Hiden andItemObscurity Up effectively manage sharpness when paired withZenith SkillLavish Attack .ItemUtilizing large amounts of hitstop can be a valid strategy for avoiding certain attacks.
If you have 30
Power Crystals with aItemRaviente Great Sword and the hunt isn’t over by the time they’re all used up, something is wrong.Weapon