Lance
The
For an explanation on element damage, see our Elements page
Earth Style
Earth Style is the standard
Heaven Style
Heaven Style replaces the Lance Charge with the Sky Stab, allowing you to combo all thrusts up to four times instead of three. Sky Stabs are vertical thrusts with a motion value of 38 for the first three stabs and 43 for the last, making them as powerful as the final hit in a normal upthrust combo.
Storm Style
Storm Style retains the changes from
Heaven Style
but replaces the guard poke with a shield charge. The shield charge uses
Guard Point frames, meaning you take no damage during its blocking duration
and gain the benefits of
Extreme Style
Extreme Style is an upgraded version of Storm Style. It lacks the Lance Charge but retains all three basic thrust types.
While running, the
In addition to running actions, Extreme Style introduces two significant new thrusts: Finishing Thrusts and Evasion Thrusts. The Finishing Thrust is a powerful attack with a motion value of 91 but doesn’t count as a regular thrust. The Evasion Thrust is similar to other weapons' offensive evades, dealing 30 motion while jumping backward with iframes. You can chain up to seven hits in a combo by performing a Dash Jump Thrust, followed by four Standard Thrusts, a Finishing Thrust, and an Evasion Thrust.
Extreme Style also features a new
Guard Gauge interface with three
Shield Phials. These phials fill up as you guard,
and using a special action consumes all filled phials at once. The
first phial is White and provides the effect of
Example Gear with Runs
Active Feature
Hiden
Lance Tech Master | Twin Hiden, 30 | Sharpness level +1 is added to Lance Tech 【Heavenly Spear】. |
Lance Tech 【Heavenly Spear】 | 30 | Gives Super High-Grade Earplugs, Attack x1.2 when wielding a Lance and Fencing+1. No damage taken when successfully blocking attacks. Able to perform 4 hops instead of 3. Motion Value +10 for final (3rd or 4th) Normal, Diagonal, and Sky-Stabs. |
Lance Tech Kaiden | 20 | Increases attack by 1.1 and grants Fencing+1 when wielding Lance. |
Lance Tech Expert | 10 | Fencing+1 when wielding Lance. |
Lance Tech Novice | -10 | Attack x0.8 when wielding Lance. |
Skill Interactions
Armor Skill | Adjusts the element hitzones by +15. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing elemental damage or reducing/negating negative hitzones. |
Armor Skill | +4 True Raw per hit. Up to 80 True Raw can be gained through leeching. |
Armor Skill | 20 seconds uptime. The duration can be refreshed by successfully using i-frames again. |
Armor Skill | +5 sharpness recovery. When using Stylish Up get 3 free hits before sharpness is reduced. |
Armor Skill | -3 sharpness per hit. Lavish Attack reduces the free hits granted by Stylish Up to 1. |
Armor Skill | Max stack of 300 True Raw. Obscurity Up maxes out after two perfect guards, allowing subsequent guards to restore 2 or 10 sharpness depending on timing. |
Armor Skill | 1/12/26 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate. |
Armor Skill | 27/1350/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration. |
Armor Skill | 12 seconds decay window. 13/36/44 hits required to reach stage 1/2/3 respectively (10/27/44 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once. |
Armor Skill | 35 seconds duration. 10/6 hits to reach stages 1/2 respectively (8/5 with Fencing+2). The previously hit hitzone is more vulnerable at Stage 2, and Fencing +2 slightly eases activation. |
Armor Skill | 1/2/5 evasions or perfects guards to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages. |
Sigils Usability Ratings
Sigil | Boosts the Motion Value of the Shield Rush (3・25 > 4・37). Only for Storm and Extreme Styles. | Tech Boost | |
Sigil | Boosts the Motion Value of the Charge Finisher Attack (50 > 75). Earth Style Only. | Tech Boost | |
Sigil | Changes the Charge into a Drill Charge attack (25 x Hits > (31・16) x Hits). Earth Style Only. | Tech Change | |
Sigil | Increases the length of your weapon and decreases your True Raw by 25. Does not affect the True Raw decrease if multiple of this sigil are used. | Other | |
Sigil | Increases the motion value of all unsheathe attacks with a Lance by a 1.50x multiplier. | Other |
Tips and Tricks
Long length is the most common on Zenith Lances, although Very Long length can be useful too.
- Lance retains its cutting/impact hitzone adjustment modifier; if 0.72x of the impact hitzone is superior to cutting,WeaponLance uses the impact value as Cutting damage. (Carapaceons are a good example of this.)Weapon
With
Lance Hiden ,Armor SkillGuard/Fortification+2 , andArmor SkillGuard Up , only a few attacks in the game cannot be blocked safely. This list mainly includes modern nukes, DOTs,Zenith SkillBarioth'sMonsterSnowman effect , etc.AilmentZenith-level hazards will always cause pushback unless you’re using Heavy Guard, Guard Advance, or Running Shield Bash.
The Shield Bash while running prevents any pushback from guarding and has innate
Guard+2 . The only equivalent from a neutral stance is Storm’s Guard Advance, which is much more rigid.Armor SkillThe Ranged Guard works by blocking the hit yourself to protect other players.
Blocking
Heavy Bowgun's Heat Beam can fill all of your phials almost instantly.WeaponIn order to deal the most damage with
Reflect , try blocking monsters' laser attacks withArmor SkillReflect Up andZenith SkillPerfect Defense .Caravan SkillBackhop thrusts return to guarding faster, and you can perform them from a neutral stance.
Guard lancing can be a useful way to learn parrying with other weapons.
The stamina buff varies in duration depending on how much stamina you are using.
With a Heavy Guard,
Guard+2 andArmor SkillGuard Up you can block many monsters' ultimate attacks, for exampleZenith SkillStygian Zinogre .MonsterThe attack buff lasts 3 minutes.
The area guard can block more attacks than guard shields available. It will continue blocking attacks, including after all guard shields are consumed and before the animation ends.
The area guard is capable of blocking the needle from
Zenith Hyujikiki ultimate attack,MonsterConquest Fatalis nukes, etc.MonsterYou cannot heal
Dual Swords users that are in Extreme Demon Mode, except in periods where they got hit and thus lost the mode.WeaponThis weapon type is very useful in
Hunter's Road teams, although with the introduction ofLocationMagnet Spike it is not as common.Weapon