Gunlance
Frontier's
Performing an upswing after a quick reload or as an unsheathed attack
allows you to execute a Horizontal Sweep. You can shell
from this position, instantly firing all shells in your
The
Skills-wise, you can use
There are two evasion options, with the second using the
In Frontier, shelling can reach Level 9 and scales with your weapon's raw damage.
Factors affecting Gunlance shell damage include your SR and GSR (which add +50 to +100 true raw), G Rank Raw Sigils (up to +135 with three perfect sigils), and Shelling Level (with G Rank Sigils available to increase the limit). You can calculate Shelling and Wyvern Fire damage using the Gunlance calculator. , though there may be a slight margin of error due to the numerous factors involved.
For an explanation on element damage, see our Elements page
Earth Style
Earth Style is the standard
Heaven Style
Heaven Style expands on the standard
Storm Style
Storm Style incorporates all the features of
Heaven Style
but replaces shelling with Elemental Shelling.
These shells deal variable damage depending on your weapon's
elemental attributes and can apply multiple elements at once if your
weapon has hybrid elements. The best way to utilize
Elemental Shelling
is with the Horizontal Sweep, as normal shelling
has a brief preparation animation that functions like a small
Wyvern Fire (with a 25 motion value if the
animation hits the monster). A raw-focused
Extreme Style
Extreme Style is a direct upgrade to all previous styles, adding enhanced mobility, a higher-tier version of Wyvern Fire, and Elemental Heat Blades.
As with all Extreme Styles, you can run with your weapon unsheathed,
greatly improving mobility. While running, you can reload your
Wyvern Fire in Extreme Style mirrors Earth Style's version, including Super Wyvern Fire. However, you can go even further beyond Super Wyvern Fire to perform an Extreme Wyvern Fire. This attack has a long build-up but deals approximately double the damage of Super Wyvern Fire. Since it requires fully loading all your shells into a Super Wyvern Fire, the strength of the Extreme Wyvern Fire depends directly on the number of shells loaded, so maximizing shell count is crucial.
The Heat Blade in Extreme Style functions similarly to Heaven Style. By pressing the kick input, you enter Heat Blade mode, which adds decent elemental damage if your weapon has an element and increases motion value if your weapon focuses on raw damage or status effects. Hybrid elements will randomly display one element per attack.
Example Gear with Runs
Active Feature
x1.5 Wyvern Fire and Shelling Damage.
Hiden
GL Tech Master | Twin Hiden, 30 | Sharpness level +1 is added to GL Tech 【Cannon Ruler】. |
GL Tech 【Cannon Ruler】 | 30 | Gives Super High-Grade Earplugs, Attack x1.2 when wielding a Gunlance and Fencing+1. Wyvern Fire and Heat Blade cooldown-time is halved and Heat Blade activation time reduced to 3 seconds. Also grants Normal Shells +2, Long Shells +1 and Wide Shells +1 (stackable with Load Up or Gentle Shot). |
GL Tech Kaiden | 20 | Increases attack by 1.1 and grants Fencing+1 when wielding Gunlance. |
GL Tech Expert | 10 | Fencing+1 when wielding Gunlance. |
GL Tech Novice | -10 | Attack x0.8 when wielding Gunlance. |
Skill Interactions
Armor Skill | Adjusts the element hitzones by +10. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing elemental damage or reducing/negating negative hitzones. |
Armor Skill | +4 True Raw per hit. Up to 80 True Raw can be gained through leeching. |
Armor Skill | 20 seconds uptime. The duration can be refreshed by successfully using i-frames again. |
Armor Skill | +5 sharpness recovery. When using Stylish Up get 2 free hits before sharpness is reduced. |
Armor Skill | -3 sharpness per hit. Lavish Attack reduces the free hits granted by Stylish Up to 1. |
Armor Skill | Max stack of 300 True Raw. Obscurity Up maxes out after two perfect guards, allowing subsequent guards to restore 2 or 20 sharpness depending on timing. |
Armor Skill | 1/12/26 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate. |
Armor Skill | 27/1250/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration. |
Armor Skill | 12 seconds decay window. 13/36/44 hits required to reach stage 1/2/3 respectively (10/27/44 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once. |
Armor Skill | 40 seconds duration. 10/6 hits to reach stages 1/2 respectively (8/5 with Fencing+2). The previously hit hitzone is more vulnerable at Stage 2, and Fencing +2 slightly eases activation. |
Armor Skill | 1/2/5 evasions or perfects guards to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages. |
Sigils Usability Ratings
Sigil | Boosts the Motion Value of the Rush Thrust (38 > 57). This is the primary unsheathe and done from moving and pressing the normal thrust while unsheathed. | Tech Boost | |
Sigil | Boosts the Motion Value of the Horizontal Slash Attack (34 > 51). Does not affect the Bombardment Boost follow-up. | Tech Boost | |
Sigil | Changes a Gunlance's shelling type to the one defined on the sigil: Normal, Spread, Long. | Other | |
Sigil | Upgrades shelling on a Gunlance by 1 level. Stacks for more levels, Lv9 shelling is maximum. | Other |
Tips and Tricks
Heat Blade offers numerous benefits, including a second hitzone on every physical attack, extended reach, and no sharpness loss until it wears off, which then causes a -100 unit drop. On activation, it also restores some sharpness.
If the weapon has a status effect, Heat Blade doesn’t inflict extra. However, if it lacks an element, it uses the higher raw Heat Blade motion value.
Although
Gunlance can gain similar guarding benefits asWeaponLance , it cannot negate chip damage, making blocking certain attacks potentially lethal, especially withWeaponAdrenaline active.Armor SkillHit requirements for multiple skills and
Transcend are easier to meet with Heat Blade activated.Buff- Recoil orArmor SkillGentle Shot allowsArmor SkillGunlance to evade after shelling.Weapon
- Consumption Slayer can be freely exploited during Heat Blade’s uptime and can be offset withArmor SkillObscurity Up’s sharpness recovery.Zenith Skill
The Super Wyvern Fire has iframes