Heavy Bowgun
The
Critical Distance is a key mechanic for all ranged weapons, defining the optimal range for different ammo types.
Here’s a general breakdown:
- Normal Shots : Close to Mid RangeAmmo
- Pierce Shots : Mid to Far RangeAmmo
- Pellet Shots : Short RangeAmmo
Other Shots: Fixed damage regardless of distance
The game provides a visual cue for Critical Distance: when a shot discards its casing, an expanding circle appears. This visual indicator helps you learn proper spacing and positioning.
Hitting within the first half of Critical Distance is
crucial for maximizing DPS with the
For an explanation on element damage, see our Elements page
Earth Style
Earth Style is the basic
Heaven Style
Heaven Style is a slight upgrade from Earth Style, adding the ability to side-step. While it’s generally preferable to Earth Style, the improvement is minimal.
Storm Style
Storm Style introduces the ability to charge your shots. At Level 0, charged shots do slightly less damage than uncharged shots in Heaven Style, but higher charge levels offer greater damage. The charge multipliers are 0.95x/1.15x/1.30x/1.5x from Level 0 to Level 3.
Extreme Style
Extreme Style builds on Storm Style, retaining all its features while removing the damage penalty for Level 0 shots, which now deal 1.0x damage instead of 0.95x.
As with other Extreme Styles, this style allows you to run with your
weapon unsheathed, significantly increasing
Extreme Style introduces a
Heat Gauge
meter for all
The Blue Heat Cannon is an enhanced version found
on various Gou
Blast Avoidance uses a small portion of the same
meter as the Blue Heat Cannon to launch you in a
manner similar to
It’s worth noting that you can have both versions of the Heat Cannon active simultaneously if you use a Sigil or weapon with the standard Heat Cannon, with both gauges appearing side by side.
Example Gear with Runs
Active Feature
+0.1x Damage increased at Critical Distance.
Hiden
HBG Tech Master | Twin Hiden, 30 | Attack increased by x1.4 when using HBG Tech 【Gun Sage】. |
HBG Tech 【Gun Sage】 | 30 | Gives Super High-Grade Earplugs, Attack x1.3 when wielding a Heavy Bowgun, Power (value) of Element/Status ammo x1.2 and Evade Distance Up. Melee attacks and Crag/Clust shots all do 15 KO damage, while Heat Beam does x1.2 damage. Perfectly-timed compression will result in more attack power for that one salvo. |
HBG Tech Kaiden | 20 | Increases attack power by 1.1x and grants Evade Extender when wielding a Heavy Bowgun. |
HBG Tech Expert | 10 | Grants Evade Extender when wielding a Heavy Bowgun. |
HBG Tech Novice | -10 | Attack x0.8 when wielding Heavy Bowgun. |
Skill Interactions
Armor Skill | Adjusts the element hitzones by +5. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing elemental damage or reducing/negating negative hitzones. |
Armor Skill | +4 True Raw per hit. Up to 80 True Raw can be gained through leeching. |
Armor Skill | 25 seconds uptime. The duration can be refreshed by successfully using i-frames again. |
Armor Skill | 40 seconds duration and +0.15x multiplier increase. The meter is hidden and only enhances attacks within critical distance. |
Armor Skill | 1/12/26 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate. |
Armor Skill | 400/20000/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration. |
Armor Skill | 13 seconds decay window. 28/76/93 hits required to reach stage 1/2/3 respectively (21/57/93 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once. |
Armor Skill | 45 seconds duration. 8/5 hits to reach stages 1/2 respectively. The previously hit hitzone is more vulnerable at Stage 2. |
Armor Skill | 1/2/5 evasions to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages. |
Sigils Usability Ratings
Sigil | Adds a Heat Cannon to a Heavy Bowgun. (HBG Only). Can be used alongside a shield. Provides an additional beam for Extreme Style. | Tech Boost | |
Sigil | Changes Pellet Shots to have Impact properties and deal KO damage. | Other | |
Sigil | Grants Cluster Shots a low chance to detonate into a giant explosion. | Other |
Tips and Tricks
As a Gunner weapon, the
Heavy Bowgun can quickly meet the requirements for various skills.WeaponCompressed shots are useful against fast-moving targets, but mitigating recoil requires extra effort.
Extreme style’s heat gauge doesn’t require item management. Blast dodges use the meter, offering extensive i-frames, and can transition into a run or roll after landing.
Charging shots helps conserve ammo, particularly effective with compressed Normal 3 and Element shots.
Proper spacing increases the size of
Heavy Bowgun Hiden's 'perfect' window for compression shots when the buff is active.Armor Skill- Bullet Saver considers every shot in a single compression shot salvo, with all saved ammo retained in the clip for future use.Armor Skill
- Raviente Heavy Bowgun bomb shots are generally ineffective; players use them for their strong stat lines instead.Weapon
The shield addon does not benefit from
Obscurity .Armor Skill