Light Bowgun
The
The Just Shot is the primary attack method for
If you reload within the same window, you can reload faster, including
swapping ammo types if you're quick enough. Unlike the
Rapid Fire functions similarly to the mainline games, where you fire a volley of shots while consuming a single bullet. These shots have a power multiplier of 0.5x. Ultra Rapid Fire is similar but allows you to continue firing after the first volley, adding one shot per unit of ammo consumed. For instance, if the first volley fires three shots, the second volley fires four, the third fires five, and so on until you run out of ammo.
Critical Distance
Critical Distance is a shared mechanic among all ranged weapons, defining the optimal range for each ammo type. Here's a breakdown:
Earth Style
- Normal Shots : Close to Mid RangeAmmo
- Pierce Shots : Mid to Far RangeAmmo
- Pellet Shots : Short RangeAmmo
Other Shots: Fixed damage regardless of distance
Heaven and Storm Style
- Normal Shots : Close RangeAmmo
- Pierce Shots : Close to Mid RangeAmmo
- Pellet Shots : Short RangeAmmo
Other Shots: Fixed damage regardless of distance
A visual cue helps you identify when you're at the critical distance: the shot discards its casing, followed by an expanding circle. Using this cue, you can learn proper spacing and improve your positioning.
For an explanation on element damage, see our Elements page
Earth Style
Earth Style is the standard
Heaven Style
Heaven Style builds on Earth Style by tightening all critical distances and introducing quick reloading. Quick reloading loads half your ammo (rounded up) but takes only half the time. In this style, critical distances are shorter and narrower, but the damage multipliers are increased from 1.5x to 1.6x.
Storm Style
Storm Style retains the changes from Heaven Style and adds the ability to perform a quick forward hop as an evasion with your weapon unsheathed. This evade chains into a Step Shot, which significantly shortens the distance of all shots but moves the critical distance to the very start of the shot’s flight time, increasing the critical multiplier to 2.0x. This can be very powerful, allowing you to chain high-damage shots while moving forward.
With Ultra Rapid Fire, all shots fired as a Step Shot use the same
critical distance. If you evade close to a monster without getting
hit, you can unleash a long barrage of
If you are using
Extreme Style
Extreme Style is an advanced version of Earth Style, enhancing mobility and functionality.
As with other Extreme Styles, you can run while your weapon is
unsheathed. For
This style also introduces Evasion Shots and Finishing Shots.
Evasion Shots allow you to shoot while evading, with a damage multiplier of 0.6x and iframes similar to a roll. The caveat is that you must have ammo loaded and be aware enough to match the timing while chaining shots.
Finishing Shots are a variant of Just Shots that deal fixed 2.0x
damage but cause significant recoil, ending your shot combo. After
firing a Finishing Shot, you can only continue into a run, making it
less compatible with
Example Gear with Runs
Active Feature
+0.1x Damage increased at critical distance. x1.2 Status damage.
Hiden
LBG Tech Master | Twin Hiden, 30 | Attack increased by x1.4 when using LBG Tech 【Gun Prodigy】. |
LBG Tech 【Gun Prodigy】 | 30 | Gives Super High-Grade Earplugs and Attack x1.3 when wielding a Light Bowgun. Probability of ammo bouncing off monsters is reduced. Can consume items while the weapon is unsheathed. Perfect Shot added to Just Shot meter that deals additional damage. |
LBG Tech Kaiden | 20 | Increases attack power by 1.1x and reduces the probability of ammo bouncing off monsters when wielding a Light Bowgun. |
LBG Tech Expert | 10 | Reduces the probability of ammo bouncing off monsters when wielding a Light Bowgun. |
LBG Tech Novice | -10 | Attack x0.8 when wielding Light Bowgun. |
Skill Interactions
Armor Skill | Adjusts the element hitzones by +10. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing elemental damage or reducing/negating negative hitzones. |
Armor Skill | +3 True Raw per hit. Up to 80 True Raw can be gained through leeching. |
Armor Skill | 20 seconds uptime. The duration can be refreshed by successfully using i-frames again. |
Armor Skill | 35 seconds duration and +0.1x multiplier increase. The meter is hidden and only enhances attacks within critical distance. |
Armor Skill | 1/17/38 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate. |
Armor Skill | 400/20000/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration. |
Armor Skill | 11 seconds decay window. 36/98/120 hits required to reach stage 1/2/3 respectively (27/74/120 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once. |
Armor Skill | 30 seconds duration. 20/12 hits to reach stages 1/2 respectively. The previously hit hitzone is more vulnerable at Stage 2. |
Armor Skill | 1/2/5 evasions to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages. |
Sigils Usability Ratings
Sigil | Enables the shot type shown on the sigil for Rapid Fire usage. | Tech Boost | |
Sigil | Enables the shot type shown on the sigil for Super Rapid Fire usage. | Tech Boost | |
Sigil | Disables the shot type shown on the sigil for Rapid Fire usage. | Tech Boost | |
Sigil | Widens the "Just" sweetspot for quick reloads and shots. | Tech Change | |
Sigil | Changes Pellet Shots to have Impact properties and deal KO damage. | Other | |
Sigil | Grants Cluster Shots a low chance to detonate into a giant explosion. | Other |
Tips and Tricks
As a Gunner weapon, the
Light Bowgun can quickly meet the requirements for various skills.WeaponLong barrels don’t increase raw damage; instead, they boost shot speed, which may disrupt timing with
pierce ammo hits.AmmoRapid Fire isn’t commonly used in modern Frontier, so newer guns don’t come with it, though you can still force it using sigils.
- Pierce S is the primary raw ammo type used.Ammo
If you’re having trouble tracking ammo with Just Shots, consider using the first-person camera with the clip display positioned under the crosshairs.
Like Sword and Shield, using items while unsheathed with
LBG Hiden resetsArmor SkillRush .Armor SkillProper spacing increases the size of
LBG Hiden's Perfect Shot window when the buff is active.Armor SkillConsider building sets both with and without
Combat Supremacy .Armor SkillThunder Clad offers good mobility, but some monsters may require evasion.Armor Skill- Acid S applies a hitzone debuff, making it highly effective againstAmmoRaviente due to its multiple hitzones.Monster
Combined with
Caring+3 ,Armor SkillLight Bowgun is a popular choice on Raviente support teams for quickly dealing with small monsters usingWeaponPellet S .Ammo