Bow
The
Critical Distance is a mechanic shared by all ranged
weapons and refers to the optimal range for each type of shot. When
using a
Bows typically have three levels of charge by default, but you can
unlock a fourth level with the
Arc Shots from the mainline games are also available, with the most notable being the Cutting Shot. Although it uses the weakness value for ranged attacks to calculate damage, it deals cutting damage, allowing it to sever tails. Arc Shots are unaffected by critical range or charge levels, so skills that enhance those attributes won't benefit these attacks. If you hit a target in the air before the Arc Shot transitions to its actual hit type, you won't trigger the projectile rain effect, wasting the shot.
For an explanation on element damage, see our Elements page
Earth Style
Earth Style is the fundamental
Heaven Style
Heaven Style is a variation of Earth Style with the addition of a shoryuken-style melee attack that deals cutting damage. This style is generally the best option until you unlock Extreme Style, as the benefits of Storm Style are debatable and it adds a 17% increase to charge time. Heaven Style is a solid choice until you can access Extreme Style.
Storm Style
Storm Style retains the shoryuken attack and
introduces the ability to crouch, which further enhances charge
levels and adds a Sniper Shot. The
Sniper Shot is a single, powerful arrow that acts
as a fourth or fifth charge level when using
Ultimately, the new features in Storm Style are rarely used, making its advantages over Heaven Style negligible when considering the downside of increased charge times.
Extreme Style
Extreme Style builds upon Storm Style, retaining the crouch shot but without the extended charge times, making it a straightforward upgrade.
This style allows you to run with your
A new shot type, Rising Arrow, is also introduced. It flies horizontally to a fixed point before switching to a vertical descent. This shot ignores standard charge level properties and deals fixed damage regardless of the Bow’s shot type. It is about 16% weaker than a perfectly spaced Lv3 Rapid Shot at charge level 4, with all arrows landing accurately.
Rising Arrow shots are always considered within Critical Distance
for the vertical portion, meaning the Critical Shot weakness value and
any related multipliers apply. However, because it’s not a Rapid, Spread,
or Scatter shot, skills like
Extreme Style is the best Bow style overall, and there’s little reason to switch to other styles once you have access to it.
Bow Coatings
Item | 1.5 |
Item | 1.4 |
Item | 1.4 |
Item | 1.4 |
Item | 1.4 |
Item | 1.4 |
To increase the Bow coating multipliers, you can use
Example Gear with Runs
Active Feature
x0.85 Charge time. Synergizes well with
Hiden
Bow Tech Master | Twin Hiden, 30 | Attack increased by x1.4 when using Bow Tech 【Bow Demon】. |
Bow Tech 【Bow Demon】 | 30 | Gives Super High-Grade Earplugs and Attack x1.3 when wielding a Bow. Arrows cannot be deflected. Power Coating modifier increased by an extra 0.2x. Arc-Shot can be executed at Charge Lv2. |
Bow Tech Kaiden | 20 | Increases attack power by 1.1x and prevents arrows from being deflected when wielding a Bow. |
Bow Tech Expert | 10 | Prevents arrows from being deflected when wielding a Bow. Examples: Elder Dragon Auras, Gou Yama Tsukami, and UNKNOWN's Rage Mode Entry Fire Aura |
Bow Tech Novice | -10 | Attack x0.8 when wielding Bow. |
Skill Interactions
Armor Skill | Adjusts the element hitzones by +5. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing elemental damage or reducing/negating negative hitzones. |
Armor Skill | +4 True Raw per hit. Up to 80 True Raw can be gained through leeching. |
Armor Skill | 20 seconds uptime. The duration can be refreshed by successfully using i-frames again. |
Armor Skill | -1 coating cost. Grants a +0.2x Raw multiplier to all coatings, excluding bombs. |
Armor Skill | 30 seconds duration and +0.1x multiplier increase. The meter is hidden and only enhances attacks within critical distance. |
Armor Skill | 1/17/38 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate. |
Armor Skill | 400/20000/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration. Bow can trigger Rush Up very fast. |
Armor Skill | 12 seconds decay window. 16/48/60 hits required to reach stage 1/2/3 respectively (12/36/60 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once. |
Armor Skill | 35 seconds duration. 17/10 hits to reach stages 1/2 respectively. The previously hit hitzone is more vulnerable at Stage 2. |
Armor Skill | 1/2/5 evasions to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages. |
Sigils Usability Ratings
Sigil | Increases the Motion Value of the Shoryuken attack with the Bow (12x2・10x2・31・10 > 17x2・15x2・41・15). (Storm and Heaven Style only) | Tech Boost | |
Sigil | Changes the final crouching charge level Snipe Shot to a Piercing Shot that hits multiple times. (Storm Style only) | Tech Change | |
Sigil | Changes the Arc Shot type to one of the following: [Wide Pellet Rain] [Narrow Pellet Rain] [Explosive Shell] [Cutting Rain]. | Other |
Tips and Tricks
As a Gunner weapon, the
Bow can quickly meet the requirements for various skills.WeaponThe
Bow has several aiming modes in the options, but ultimately uses 2nd generation-style controls. While charging, pressing Square (or X) allows you to dodge.WeaponWhile aiming, the critical distance ranges of your shot are visible.
Holding down L1 while releasing a shot performs a coatingless shot, which doesn’t consume or grant the benefits of the loaded
coating . This technique is based on a glitch from MH2.ItemRapid shot types are recommended.
Spread shots are powerful but awkward, whileAmmoSpread shots work well as a Level 3 charge.AmmoCrouching shots can be tricky to use, but with the
Piercing Shot sigil, they can effectively inflict status.SigilSince Sniper’s critical distance bonus is included in both
Steady Hand+2 andArmor SkillSolid Determination , simply usingArmor SkillAuto-Reload is sufficient.Armor Skill