Hammer
Frontier's
For an explanation on element damage, see our Elements page
Earth Style
Earth Style is the traditional
Heaven Style
Heaven Style is a more niche option, replacing the
Level 3 moving charge (the spin) with an infinite swipe attack. This
locks you in place, making it effective for targeting specific
hitzones, but it is generally less useful unless you have an endgame
Hiden setup for the
Storm Style
Storm Style introduces a Level 4 charge that
functions similarly to a Shoryuken. This attack hits three times and
delivers a total of 140
Extreme Style
Extreme Style builds on
Storm Style
by adding the ability to run with the
This style also adds a Level 5 charge, a front flip that deals
60・45・145 or 250 motion value and at least 200
Additionally, there is a new Swinging attack similar to the infinite swipes combo. This attack does not consume stamina and leads to an alternative Level 4 charge that deals variable damage based on the number of swings, with a maximum motion value of 230.
Normal attacks are also enhanced, allowing you to continue a combo after the Baseball Swing, significantly increasing its utility compared to other styles.
Example Gear with Runs
Active Feature
x1.5
Hiden
Hammer Tech Master | Twin Hiden, 30 | Sharpness level +1 is added to Hammer Tech 【Blunt Beast】. |
Hammer Tech 【Blunt Beast】 | 30 | Gives Super High-Grade Earplugs, Attack x1.2 when wielding a Hammer, Fencing+1 and Attack x1.3 when releasing a perfectly timed charge attack for that entire combo (includes infinite). |
Hammer Tech Kaiden | 20 | Increases attack by 1.1 and grants Fencing+1 when wielding Hammer. |
Hammer Tech Expert | 10 | Fencing+1 when wielding Hammer. |
Hammer Tech Novice | -10 | Attack x0.8 when wielding Hammer. |
Skill Interactions
Armor Skill | Adjusts the element hitzones by +15. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing elemental damage or reducing/negating negative hitzones. |
Armor Skill | +5 True Raw per hit. Up to 80 True Raw can be gained through leeching. |
Armor Skill | 20 seconds uptime. The duration can be refreshed by successfully using i-frames again. |
Armor Skill | +3 sharpness recovery. When using Stylish Up get 3 free hits before sharpness is reduced. |
Armor Skill | -4 sharpness per hit. Lavish Attack reduces the free hits granted by Stylish Up to 1. |
Armor Skill | 1/9/21 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate. |
Armor Skill | 16/800/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration. |
Armor Skill | 15 seconds decay window. 8/28/36 hits required to reach stage 1/2/3 respectively (6/21/36 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once. |
Armor Skill | 50 seconds duration. 6/4 hits to reach stages 1/2 respectively (5/3 with Fencing+2). The previously hit hitzone is more vulnerable at Stage 2, and Fencing +2 slightly eases activation. |
Armor Skill | 1/2/5 evasions to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages. |
Sigils Usability Ratings
Sigil | Boosts the Motion Value of the Baseball Swing (100 > 130). | Tech Boost | |
Sigil | Boosts movement speed while holding a charge attack. Stacks for further increased speed, only affects non-running charges. | Tech Boost | |
Sigil | Boosts the Motion Value of the Unsheathe Upswing (32 > 48). | Tech Boost | |
Sigil | Increases the length of your weapon and decreases your True Raw by 25. Does not affect the True Raw decrease if multiple of this sigil are used. | Other | |
Sigil | Increases KO damage by 1.1x. Only one sigil applies. Stacks with Caravan Skill (1.1x) and Active Feature (1.5x) for a maximum of 1.815x. | Other |
Tips and Tricks
Golf swing attacks are practically obsolete; it’s better to focus on charging your attacks.
Focus+2 is highly recommended.Armor SkillLength preference for
Hammer is up to taste. Level 4-5 charge attacks are mostly vertical, so the shifted hitzone isn’t usually an issue and can reach specific hitzones on different monsters. However, the Level 3 infinite combo is less cumbersome with shorter lengths.Weapon- Three Worlds Protection is highly effective for creating openings. Consider using Zenith cuffs for specific resistances depending on the hunt.Armor Skill
Unlike in the mainline games, every source of additional stun/KO damage (like Caravan Skill + Stun Sigil) is recommended, as they stack and significantly contribute to
Stun damage.AilmentDue to the increased raw damage from timed charges with
Hiden , you should aim for an overhead attack with the appropriate attack ceiling from My Missions.Armor SkillYou can dodge some very low-profile attacks with the leap from the Level 5 charge.