Attack Display Value to True Raw Converter:
True Raw: 0
Welcome to Wycademy's Damage Calculator! Here you can calculate various game statistics, such as your total damage, by selecting the gear and weapon values. You can, for example:
You can adjust the panel sizes to your liking. Double click the splitters found on each side of a panel to expand it automatically. If you want to reset to the default sizes, click the Reset button on the toolbar, found at the top.
This damage calculator may not reflect the
damage output you do in the game with total
accuracy. In order to track and report
damage testing, you can check the pinned issue in the repository
If you select an option in a dropdown exclusive to a weapon and then change weapon type thus hiding that dropdown, the selected option will still apply.
The calculator does not include Diva Prayer Gems that do not affect it. The full list is found in our Hunter's Notes.
The True Raw Converter can be used to calculate from your displayed weapon attack its True Raw value, which depends on the weapon type selected in the Inputs or Weapon Motion Values sections.
The final output of all your calculations is in 🗡️ Final Attack, defined as Internal Attack in the calculator's code.
The damage from
For loading values, try clicking the refresh button in the table if the values did not load correctly.
If you cannot find a motion value you
are looking for, for example
You can also change the table's weapon type in the Inputs section.
Some motion values have
The Additional column denotes a source
of damage that is separate from your
True Raw limit. This includes
Due to how often the calculations round
down values, enabling more skills or
barely increasing your damage may not
have any effect. For example, some
motion values may not benefit from
Motion Values comprised of multiple hits
have their raw damage calculated
separately by each hit value and then
added together. To demonstrate an
example of multiple small hits and one
big hit having the same total MV but
different results, see Shining Sword
from
Extra table columns may show depending on the selected element.
There are a total of 1284 motion values, including for each style and section.
For loading values, try clicking the refresh button in the table if the values did not load correctly.
Motion Values comprised of multiple hits
have their raw damage calculated
separately by each hit value and then
added together. To demonstrate an
example of multiple small hits and one
big hit having the same total MV but
different results, see Shining Sword
from
In regards to bug reports: if you notice an error with the damage calculator, you can send an issue on the GitHub repository with the inputs JSON file to facilitate debugging.
Your current inputs values from the Inputs section are reflected below each formula definition.
The final values whose formula depends
on certain conditions are called piecewise functions.
The colors in the silhouette denotes the highest and lowest values for the hitzone type, while the values in bold in the table denotes the highest and second highest values for that column.
The higher the hitzone value, the more damage you can deal for that damage type.
To load your gear from the game (this feature is not currently available in overlay):
If you want to import the save slots from the legacy calculator:
Entries: 108
[10:35:41 AM] outputStatusValueMultiplier changed to 1
[10:35:41 AM] internalStatus changed to 0
[10:35:41 AM] internalAttack changed to 1530
[10:35:41 AM] inputElementalExploiter changed to None
[10:35:41 AM] outputWeaponElementMultiplier changed to 1
[10:35:41 AM] outputHHElementalSongMultiplier changed to 1
[10:35:41 AM] outputElementalAttackMultiplier changed to 1
[10:35:41 AM] outputWeaponStatusModifiers changed to 1
[10:35:41 AM] outputStatusSigilMultiplier changed to 1
[10:35:41 AM] outputDragonMultiplier changed to 1
[10:35:41 AM] outputIceMultiplier changed to 1
[10:35:41 AM] outputThunderMultiplier changed to 1
[10:35:41 AM] outputWaterMultiplier changed to 1
[10:35:41 AM] outputFireMultiplier changed to 1
[10:35:41 AM] outputFencingMultiplier changed to 1
[10:35:41 AM] outputPremiumCourseMultiplier changed to 1
[10:35:41 AM] outputAbsoluteDefenseMultiplier changed to 1
[10:35:41 AM] outputPointBreakthrough changed to 0
[10:35:41 AM] outputAcidShot changed to 0
[10:35:41 AM] outputExploitWeakness changed to 0
[10:35:41 AM] outputSniper changed to 0
[10:35:41 AM] outputThunderClad changed to 0
[10:35:41 AM] outputElementalExploiter changed to 0
[10:35:41 AM] outputSharpnessMultiplier changed to 1.8
[10:35:41 AM] outputGunlanceShellBoosted changed to 34
[10:35:41 AM] outputGunlanceShell changed to 23
[10:35:41 AM] outputGunlanceShellDamage changed to 23.047826086956523
[10:35:41 AM] outputGunlanceShellType changed to 1
[10:35:41 AM] outputGunlanceRaw changed to 0.4347826086956522
[10:35:41 AM] outputOtherMultipliers changed to 1
[10:35:41 AM] outputSwordAndShieldMultiplier changed to 1.25
[10:35:41 AM] outputCritValue changed to 1.25
[10:35:41 AM] outputCompressedShotPower changed to 0
[10:35:41 AM] outputCompressedShotsMultiplier changed to 0
[10:35:41 AM] outputFlatAdditions changed to 30
[10:35:41 AM] outputSecretTech changed to 0
[10:35:41 AM] outputArmorG changed to 30
[10:35:41 AM] outputArmor2 changed to 0
[10:35:41 AM] outputArmor1 changed to 0
[10:35:41 AM] outputSoul changed to 0
[10:35:41 AM] outputAssist changed to 0
[10:35:41 AM] outputHunterBond changed to 0
[10:35:41 AM] outputPartnyaBond changed to 0
[10:35:41 AM] outputMultipliers changed to 650
[10:35:41 AM] outputWeaponSpecificMultiplier changed to 1
[10:35:41 AM] outputHidenMultiplier changed to 1
[10:35:41 AM] outputCombatSupremacyAttackMultiplier changed to 1
[10:35:41 AM] outputHuntingHornMultiplier changed to 1
[10:35:41 AM] attackA changed to 650
[10:35:41 AM] outputRoadTowerAttack changed to 0
[10:35:41 AM] outputLanceRedPhialAttack changed to 0
[10:35:41 AM] outputRoadLastStandAttack changed to 0
[10:35:41 AM] outputBowCoatingModifier changed to 1
[10:35:41 AM] outputBowCoatingsHidenMultiplier changed to 0
[10:35:41 AM] outputBowCoatingsWeaponMultiplier changed to 0
[10:35:41 AM] outputBowCoatingsArmorMultiplier changed to 0
[10:35:41 AM] outputBowCoatingsMultiplier changed to 1
[10:35:41 AM] outputCriticalDistanceMultiplier changed to 1.8
[10:35:41 AM] outputShotMultiplier changed to 1.3
[10:35:41 AM] outputConsumptionSlayerAttack changed to 0
[10:35:41 AM] outputShiriagariAttack changed to 0
[10:35:41 AM] outputDuremudiraAttack changed to 0
[10:35:41 AM] outputLoneWolfAttack changed to 0
[10:35:41 AM] outputPassives changed to 0
[10:35:41 AM] outputStatusAttackUpMultiplier changed to 1
[10:35:41 AM] outputStatusAssault changed to 0
[10:35:41 AM] outputDrugKnowledgeTotalTrueRaw changed to 0
[10:35:41 AM] outputMonsterStatusInflictedMultiplier changed to 1
[10:35:41 AM] outputStatusGuildPoogieMultiplier changed to 1
[10:35:41 AM] outputDrugKnowledgeMultiplier changed to 1
[10:35:41 AM] outputSeedAttack changed to 0
[10:35:41 AM] outputFoodAttack changed to 0
[10:35:41 AM] outputAttackSkill changed to 0
[10:35:41 AM] outputAttackMedicine changed to 0
[10:35:41 AM] attackB changed to 0
[10:35:41 AM] outputLengthUpTrueRaw changed to 550
[10:35:41 AM] outputObscurityTotal changed to 0
[10:35:41 AM] outputCritConversionTrueRaw changed to 0
[10:35:41 AM] outputCritConversionUpMultiplier changed to 0
[10:35:41 AM] outputFuriousMultiplier changed to 1
[10:35:41 AM] outputFuriousAttack changed to 0
[10:35:41 AM] outputStylishAssault changed to 0
[10:35:41 AM] outputRush changed to 0
[10:35:41 AM] outputAdrenaline changed to 1
[10:35:41 AM] outputVigorousUp changed to false
[10:35:41 AM] outputRoadAdvancement changed to 0
[10:35:41 AM] inputNumberRoadFloor changed to 0
[10:35:41 AM] outputRoadAdvLvFlr changed to 0
[10:35:41 AM] outputWeaponTypeMultiplier changed to 1.4
[10:35:41 AM] outputTotalAffinity changed to 0
[10:35:41 AM] outputAOETotalAffinity changed to 0
[10:35:41 AM] outputAOEAffinityCount changed to 0
[10:35:41 AM] outputDrinkAffinity changed to 0
[10:35:41 AM] outputGSActiveFeatureAffinity changed to 0
[10:35:41 AM] outputFlashConversionAffinity changed to 0
[10:35:41 AM] outputExpertAffinity changed to 0
[10:35:41 AM] outputStyleRankAffinity changed to 0
[10:35:41 AM] outputSharpnessAffinity changed to 0
[10:35:41 AM] outputIssenAffinity changed to 0
[10:35:41 AM] outputFuriousAffinity changed to 0
[10:35:41 AM] outputCeaselessAffinity changed to 0
[10:35:41 AM] outputStarvingWolfAffinity changed to 0
[10:35:41 AM] outputDivaPrayerGemTrueRaw changed to 0
[10:35:41 AM] outputDivaPrayerGemElementHitzone changed to 0
[10:35:41 AM] outputDivaPrayerGemShotHitzone changed to 0
[10:35:41 AM] outputDivaPrayerGemImpactHitzone changed to 0
[10:35:41 AM] outputDivaPrayerGemCuttingHitzone changed to 0
[10:35:41 AM] outputDivaPrayerGemAffinity changed to 0
13・21 | 66 | 0 | 66 | 0 | 5・0 | |
Slide Slash | 21 | 41 | 0 | 41 | 0 | 0 |
Slash 1 | 20 | 39 | 0 | 39 | 0 | 0 |
Slash 2 | 26 | 51 | 0 | 51 | 0 | 0 |
Slash 3 | 10・16 | 51 | 0 | 51 | 0 | 5・0 |
Horizontal Slash | 31 | 60 | 0 | 60 | 0 | 0 |
Vacuum Slash | 31 | 60 | 0 | 60 | 0 | 0 |
Vacuum Slash Sigil | 31・16 | 92 | 0 | 92 | 0 | 0 |
Jump Slash 2 | 26・24 | 99 | 0 | 99 | 0 | 0 |
Upslash | 20 | 39 | 0 | 39 | 0 | 0 |
Infinite Slash | 25 | 49 | 0 | 49 | 0 | 0 |
Infinite Slash Sigil | 28 | 56 | 0 | 56 | 0 | 0 |
Shield Bash | 13 | 25 | 0 | 25 | 0 | 5 |
Shield Bash 2 | 18 | 35 | 0 | 35 | 0 | 10 |
Shield Bash Sigil | 19 | 36 | 0 | 36 | 0 | 5 |
Shield Bash 2 Sigil | 27 | 52 | 0 | 52 | 0 | 10 |
Slide Slash | 21 | 41 | 0 | 41 | 0 | 0 |
Slide Slash (Sigil) | 31 | 60 | 0 | 60 | 0 | 0 |
Continuous Bashing 1 to 3 | 20 (Up to x3) | 39 | 0 | 39 | 0 | 13 |
Dash: Aerial Shield Bash | 34 | 67 | 0 | 67 | 0 | 10 |
Dash: Frontflip Slash | 18・34 | 102 | 0 | 102 | 0 | 0 |
Dash: Jump Slash (Unsheathe) | 13・21 | 66 | 0 | 66 | 0 | 5・0 |
Evade Slash | 17 | 33 | 0 | 33 | 0 | 0 |
Sigil Additional | 30 | 0 | 0 | 2 | 2 | 0 |
internalTrueRaw: 680
maxTrueRaw: 8000
outputAttackCeiling: -3
outputFlatAdditions: 30
outputMultipliers: 650
Used for Critical Conversion calculation.
outputDrugKnowledgeTotalTrueRaw: 0
inputNumberStatusValue: 0
outputStatusAttackUpMultiplier: 1
outputStatusGuildPoogieMultiplier: 1
outputStatusSigilMultiplier: 1
outputFuriousMultiplier: 1
outputDrugKnowledgeMultiplier: 1
Head | 35 | 40 | 35 | 0 | 10 | 10 | 20 | 0 | 100 |
Right Leg | 40 | 35 | 30 | 0 | 10 | 10 | 20 | 0 | 0 |
Left Leg | 25 | 25 | 20 | 0 | 5 | 5 | 10 | 0 | 0 |
Arms | 30 | 30 | 20 | 0 | 5 | 5 | 10 | 0 | 0 |
Torso | 30 | 25 | 20 | 0 | 5 | 5 | 5 | 0 | 0 |
Tail | 30 | 25 | 25 | 0 | 5 | 5 | 5 | 0 | 0 |
Back | 40 | 45 | 30 | 0 | 5 | 5 | 5 | 0 | 0 |
See also the hitzones monster page for a table of HZV.