Attack Display Value to True Raw Converter
True Raw: 0
Welcome to Wycademy's Damage Calculator! Calculate various game statistics, such as your total damage, by selecting the gear and weapon values. You can, for example:
You can adjust the panel sizes to your liking. Double click the splitters found on each side of a panel to expand it automatically. If you want to reset to the default sizes, click the Reset button on the toolbar, found at the top.
This damage calculator may not reflect the damage output you do in the game with total accuracy. In order to track and report damage testing, you can check the pinned issue in the repository .
If you select an option in a dropdown exclusive to a weapon and then change weapon type thus hiding that dropdown, the selected option will still apply.
The calculator does not include Diva Prayer Gems that do not affect it. The full list is found in our Hunter's Notes.
The final output of all your calculations is in 🗡️ Final Attack, defined as Internal Attack in the calculator's code.
A motion value is defined as the intrinsic attack power of a weapon move, which can be comprised of a single or multiple hits. As an example, Great Sword Shining Sword attack has a motion value of 27, and its comprised of 17 hits total; Magnet Spike has Magnetic Pin Finisher which has a motion value of 600, composed of a single attack. The difference between the motion value column and the raw column is that motion value is innate to the weapon type, while raw depends not only on the motion value but also on the stats of your weapon, armor, etc.
You can also change the table's weapon type in the Inputs section.
Extra table columns may show depending on the selected element.
There are a total of 1460 motion values, including for each style and section.
To load your gear from the game (this feature is not currently available in overlay):
If you want to import the save slots from the legacy calculator:
[8:00:31 AM] outputStatusValueMultiplier changed to 1
[8:00:31 AM] internalStatus changed to 0
[8:00:31 AM] internalAttack changed to 1530
[8:00:31 AM] inputElementalExploiter changed to None
[8:00:31 AM] outputWeaponElementMultiplier changed to 1
[8:00:31 AM] outputHHElementalSongMultiplier changed to 1
[8:00:31 AM] outputElementalAttackMultiplier changed to 1
[8:00:31 AM] outputWeaponStatusModifiers changed to 1
[8:00:31 AM] outputStatusSigilMultiplier changed to 1
[8:00:31 AM] outputDragonMultiplier changed to 1
[8:00:31 AM] outputIceMultiplier changed to 1
[8:00:31 AM] outputThunderMultiplier changed to 1
[8:00:31 AM] outputWaterMultiplier changed to 1
[8:00:31 AM] outputFireMultiplier changed to 1
[8:00:31 AM] outputFencingMultiplier changed to 1
[8:00:31 AM] outputPremiumCourseMultiplier changed to 1
[8:00:31 AM] outputAbsoluteDefenseMultiplier changed to 1
[8:00:31 AM] outputPointBreakthrough changed to 0
[8:00:31 AM] outputAcidShot changed to 0
[8:00:31 AM] outputExploitWeakness changed to 0
[8:00:31 AM] outputSniper changed to 0
[8:00:31 AM] outputThunderClad changed to 0
[8:00:31 AM] outputElementalExploiter changed to 0
[8:00:31 AM] outputSharpnessMultiplier changed to 1.8
[8:00:31 AM] outputGunlanceShellBoosted changed to 34
[8:00:31 AM] outputGunlanceShell changed to 23
[8:00:31 AM] outputGunlanceShellDamage changed to 23.047826086956523
[8:00:31 AM] outputGunlanceShellType changed to 1
[8:00:31 AM] outputGunlanceRaw changed to 0.4347826086956522
[8:00:31 AM] outputOtherMultipliers changed to 1
[8:00:31 AM] outputSwordAndShieldMultiplier changed to 1.25
[8:00:31 AM] outputCritValue changed to 1.25
[8:00:31 AM] outputCompressedShotPower changed to 0
[8:00:31 AM] outputCompressedShotsMultiplier changed to 0
[8:00:31 AM] outputFlatAdditions changed to 30
[8:00:31 AM] outputSecretTech changed to 0
[8:00:31 AM] outputArmorG changed to 30
[8:00:31 AM] outputArmor2 changed to 0
[8:00:31 AM] outputArmor1 changed to 0
[8:00:31 AM] outputSoul changed to 0
[8:00:31 AM] outputAssist changed to 0
[8:00:31 AM] outputHunterBond changed to 0
[8:00:31 AM] outputPartnyaBond changed to 0
[8:00:31 AM] outputMultipliers changed to 650
[8:00:31 AM] outputWeaponSpecificMultiplier changed to 1
[8:00:31 AM] outputHidenMultiplier changed to 1
[8:00:31 AM] outputCombatSupremacyAttackMultiplier changed to 1
[8:00:31 AM] outputHuntingHornMultiplier changed to 1
[8:00:31 AM] attackA changed to 650
[8:00:31 AM] outputRoadTowerAttack changed to 0
[8:00:31 AM] outputLanceRedPhialAttack changed to 0
[8:00:31 AM] outputRoadLastStandAttack changed to 0
[8:00:31 AM] outputBowCoatingModifier changed to 1
[8:00:31 AM] outputBowCoatingsHidenMultiplier changed to 0
[8:00:31 AM] outputBowCoatingsWeaponMultiplier changed to 0
[8:00:31 AM] outputBowCoatingsArmorMultiplier changed to 0
[8:00:31 AM] outputBowCoatingsMultiplier changed to 1
[8:00:31 AM] outputCriticalDistanceMultiplier changed to 1.8
[8:00:31 AM] outputShotMultiplier changed to 1.3
[8:00:31 AM] outputConsumptionSlayerAttack changed to 0
[8:00:31 AM] outputShiriagariAttack changed to 0
[8:00:31 AM] outputDuremudiraAttack changed to 0
[8:00:31 AM] outputLoneWolfAttack changed to 0
[8:00:31 AM] outputPassives changed to 0
[8:00:31 AM] outputStatusAttackUpMultiplier changed to 1
[8:00:31 AM] outputStatusAssault changed to 0
[8:00:31 AM] outputDrugKnowledgeTotalTrueRaw changed to 0
[8:00:31 AM] outputMonsterStatusInflictedMultiplier changed to 1
[8:00:31 AM] outputStatusGuildPoogieMultiplier changed to 1
[8:00:31 AM] outputDrugKnowledgeMultiplier changed to 1
[8:00:31 AM] outputSeedAttack changed to 0
[8:00:31 AM] outputFoodAttack changed to 0
[8:00:31 AM] outputAttackSkill changed to 0
[8:00:31 AM] outputAttackMedicine changed to 0
[8:00:31 AM] attackB changed to 0
[8:00:31 AM] outputLengthUpTrueRaw changed to 550
[8:00:31 AM] outputObscurityTotal changed to 0
[8:00:31 AM] outputCritConversionTrueRaw changed to 0
[8:00:31 AM] outputCritConversionUpMultiplier changed to 0
[8:00:31 AM] outputFuriousMultiplier changed to 1
[8:00:31 AM] outputFuriousAttack changed to 0
[8:00:31 AM] outputStylishAssault changed to 0
[8:00:31 AM] outputRush changed to 0
[8:00:31 AM] outputAdrenaline changed to 1
[8:00:31 AM] outputVigorousUp changed to false
[8:00:31 AM] outputRoadAdvancement changed to 0
[8:00:31 AM] inputNumberRoadFloor changed to 0
[8:00:31 AM] outputRoadAdvLvFlr changed to 0
[8:00:31 AM] outputWeaponTypeMultiplier changed to 1.4
[8:00:31 AM] outputTotalAffinity changed to 0
[8:00:31 AM] outputAOETotalAffinity changed to 0
[8:00:31 AM] outputAOEAffinityCount changed to 0
[8:00:31 AM] outputDrinkAffinity changed to 0
[8:00:31 AM] outputGSActiveFeatureAffinity changed to 0
[8:00:31 AM] outputFlashConversionAffinity changed to 0
[8:00:31 AM] outputExpertAffinity changed to 0
[8:00:31 AM] outputStyleRankAffinity changed to 0
[8:00:31 AM] outputSharpnessAffinity changed to 0
[8:00:31 AM] outputIssenAffinity changed to 0
[8:00:31 AM] outputFuriousAffinity changed to 0
[8:00:31 AM] outputCeaselessAffinity changed to 0
[8:00:31 AM] outputStarvingWolfAffinity changed to 0
[8:00:31 AM] outputDivaPrayerGemTrueRaw changed to 0
[8:00:31 AM] outputDivaPrayerGemElementHitzone changed to 0
[8:00:31 AM] outputDivaPrayerGemShotHitzone changed to 0
[8:00:31 AM] outputDivaPrayerGemImpactHitzone changed to 0
[8:00:31 AM] outputDivaPrayerGemCuttingHitzone changed to 0
[8:00:31 AM] outputDivaPrayerGemAffinity changed to 0
13・21 | 66 | 0 | 66 | 0 | 5・0 | 2 | 1 | |
Slide Slash | 21 | 41 | 0 | 41 | 0 | 0 | 1 | 1 |
Slash 1 | 20 | 39 | 0 | 39 | 0 | 0 | 1 | 1 |
Slash 2 | 26 | 51 | 0 | 51 | 0 | 0 | 1 | 1 |
Slash 3 | 10・16 | 51 | 0 | 51 | 0 | 5・0 | 2 | 1 |
Horizontal Slash | 31 | 60 | 0 | 60 | 0 | 0 | 1 | 1 |
Vacuum Slash | 31 | 60 | 0 | 60 | 0 | 0 | 2 | 1 |
Vacuum Slash Sigil | 31・16 | 92 | 0 | 92 | 0 | 0 | 2 | 1 |
Jump Slash 2 | 26・24 | 99 | 0 | 99 | 0 | 0 | 1 | 1 |
Upslash | 20 | 39 | 0 | 39 | 0 | 0 | 1 | 1 |
Infinite Slash | 25 | 49 | 0 | 49 | 0 | 0 | 1 | 1 |
Infinite Slash Sigil | 28 | 56 | 0 | 56 | 0 | 0 | 1 | 1 |
Shield Bash | 13 | 25 | 0 | 25 | 0 | 5 | 1 | 1 |
Shield Bash 2 | 18 | 35 | 0 | 35 | 0 | 10 | 1 | 1 |
Shield Bash Sigil | 19 | 36 | 0 | 36 | 0 | 5 | 1 | 1 |
Shield Bash 2 Sigil | 27 | 52 | 0 | 52 | 0 | 10 | 1 | 1 |
Slide Slash | 21 | 41 | 0 | 41 | 0 | 0 | 1 | 1 |
Slide Slash (Sigil) | 31 | 60 | 0 | 60 | 0 | 0 | 1 | 1 |
Continuous Bashing 1 to 3 | 20 (Up to x3) | 39 | 0 | 39 | 0 | 13 | 1 | 1 |
Dash: Aerial Shield Bash | 34 | 67 | 0 | 67 | 0 | 10 | 1 | 1 |
Dash: Frontflip Slash | 18・34 | 102 | 0 | 102 | 0 | 0 | 2 | 1 |
Dash: Jump Slash (Unsheathe) | 13・21 | 66 | 0 | 66 | 0 | 5・0 | 2 | 1 |
Evade Slash | 17 | 33 | 0 | 33 | 0 | 0 | 1 | 1 |
Sigil Additional | 30 | 0 | 0 | 2 | 2 | 0 | 1 | 0 |
24 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | |
Reflect+2 | 36 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Reflect+3 | 48 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Reflect Up | 68 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Perfect Guard | 72 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Perfect Guard Up | 92 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Stylish Up | 30 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Custom Motion | 125 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
internalTrueRaw: 680
maxTrueRaw: 8000
outputAttackCeiling: -3
outputFlatAdditions: 30
outputMultipliers: 650
Used for Critical Conversion calculation.
outputDrugKnowledgeTotalTrueRaw: 0
inputNumberStatusValue: 0
outputStatusAttackUpMultiplier: 1
outputStatusGuildPoogieMultiplier: 1
outputStatusSigilMultiplier: 1
outputFuriousMultiplier: 1
outputDrugKnowledgeMultiplier: 1
Head | 35 | 40 | 35 | 0 | 10 | 10 | 20 | 0 | 100 |
Right Leg | 40 | 35 | 30 | 0 | 10 | 10 | 20 | 0 | 0 |
Left Leg | 25 | 25 | 20 | 0 | 5 | 5 | 10 | 0 | 0 |
Arms | 30 | 30 | 20 | 0 | 5 | 5 | 10 | 0 | 0 |
Torso | 30 | 25 | 20 | 0 | 5 | 5 | 5 | 0 | 0 |
Tail | 30 | 25 | 25 | 0 | 5 | 5 | 5 | 0 | 0 |
Back | 40 | 45 | 30 | 0 | 5 | 5 | 5 | 0 | 0 |
See also the hitzones monster page for a table of HZV.