Tonfa
The
This weapon consists of two light, swift poles equipped with a
propulsion system, allowing hunters to strike monsters multiple times in
quick succession. Due to its light weight and propulsion system, hunters
can easily evade while the weapon is drawn and even launch themselves
off the ground. The propulsion system also enables a finishing move
called the Ryuuki Finisher, where the
When using Extreme Style, the Tonfa has two gauges (blue and red) that
fills up when attacking monsters. The red gauge grants an attack boost,
while the blue gauge enables EX Evades. The red gauge has 5 levels of
boosts and a timer (6 when using the Piercing Phoenix Hiden skill). Each
time the
The
Modes
Long Mode: This mode deals normal impact zone damage. At the end of the main attack combo, the hunter can perform a charged attack. While in midair, pressing the secondary attack button triggers a spinning drop attack. All attacks in long mode deal Impact damage with standard Impact damage modifiers.
Short Mode: In this mode, impact zone damage is reversed. At the end of the main attack combo, the hunter can unleash a quick series of swift attacks. While in midair, pressing the secondary attack button triggers a rolling kick that causes the hunter to bounce back and slightly upward if the attack hits a monster, allowing the hunter to stay airborne. In short mode, impact zone damage modifiers are inverted—the weakest Impact damage area becomes the most resistant, while the most resistant becomes the weakest. All other areas receive Impact damage adjustments based on the difference between the weakest and most resistant Impact damage zones.
Ryuuki Finisher
The
- Head: The monster is enveloped in a burning, yellowish aura. During this time, all attacks will inflict +1List ItemStun damage, regardless of the damage type or where the monster is hit. Monsters that cannot be KOed (such asAilmentLao-Shan Lung ,MonsterFatalis ,MonsterYama Tsukami , andMonsterYama Kurai ) will experience one of the other effects on their heads.Monster
- Body: The monster emits an orange aura. Hunters close enough to the monster will have a chance to recover a small amount of weapon sharpness and gain a temporary attack boost. Note that an active Heat Blade on aList ItemGunlance will prevent sharpness restoration.Weapon
- Tail: The monster's tail will be injured, left bleeding, and continue to take damage, even if it cannot be cut or has already been severed. The bleeding lasts for a short period and inflicts cutting damage. If enough damage is dealt to the tail during or before this state, the tail will be severed or broken. For monsters without a distinct tail hitzone (such as Iodrome, Lao-Shan Lung's neck, or Fatalis' wings), the bleeding effect will occur in another location.List Item
- Salvage: This effect applies to all small monsters and a few large monsters' heads (likeList ItemLao-Shan Lung ,MonsterFatalis ,MonsterYama Tsukami , andMonsterYama Kurai ). If a Hunter inflicts enough Dragon Spirit on a small monster before slaying it, using the finisher will cause the monster to drop a shiny item, based on the monster's carve rates.Monster
Iframes
Dodge | 6 |
EX Evade | 7 |
Burst Evasion | 13 |
For an explanation on element damage, see our Elements page
Earth Style
Heaven Style
Storm Style
Extreme Style
Example Gear with Runs
Active Feature
All Ryuuki finisher (i.e. explosion) effects buffed. Head: KO duration from 20s to 30s. Tail: Bleeding 1.5x damage. Body: Sharpness return from 15 to 20. Gunner Attack Up from 25 to 50.
Hiden
Tonfa Tech Master | Twin Hiden, 30 | Sharpness level +1 is added to Tonfa Tech 【Piercing Phoenix】. |
Tonfa Tech 【Piercing Phoenix】 | 30 | Gives Super High-Grade Earplugs, Attack x1.2 when wielding Tonfa and Fencing+1. Adds one bar to each gauge in the Tonfa Meter. |
Tonfa Tech Kaiden | 20 | Increases attack by 1.1 and grants Fencing+1 when wielding Tonfa. |
Tonfa Tech Expert | 10 | Fencing+1 when wielding Tonfa. |
Tonfa Tech Novice | -10 | Attack x0.8 when wielding Tonfa. |
Skill Interactions
Armor Skill | Adjusts the element hitzones by +5. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing element damage or reducing/negating negative hitzones. |
Armor Skill | +4 True Raw per hit. Up to 80 True Raw can be gained through leeching. |
Armor Skill | 15 seconds uptime. The duration can be refreshed by successfully using i-frames again. |
Armor Skill | +5 sharpness recovery (+3/6/10 with Jump/Dash Kick/EX Evade or Emergency respectively). When using Stylish Up, get 4 free hits before sharpness is reduced. |
Armor Skill | -3 sharpness per hit. Lavish Attack reduces the free hits granted by Stylish Up to 1. |
Armor Skill | Max stack of 300 True Raw. Obscurity Up maxes out after two perfect guards, allowing subsequent guards to restore 5 or 13 sharpness depending on timing. |
Armor Skill | 1/17/38 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate. |
Armor Skill | 27/1350/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration. |
Armor Skill | 11 seconds decay window. 15/36/43 hits required to reach stage 1/2/3 respectively (11/27/43 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once. |
Armor Skill | 30 seconds duration. 16/10 hits to reach stages 1/2 respectively (13/8 with Fencing+2). The previously hit hitzone is more vulnerable at Stage 2, and Fencing +2 slightly eases activation. |
Armor Skill | 2/3/7 evasions or 1/2/5 perfect guards to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages. |
Sigils Usability Ratings
Sigil | Increases the rate at which the EX Gauge fills when using Tonfas. Does not stack. Applicable to all Styles with EX gauge. | Tech Boost | |
Sigil | Slows the rate at which a combo (red bars) is dropped while using Tonfas. Does not stack. Applicable to all Styles with Combo Gauge. | Tech Boost | |
Sigil | Increases KO damage by 1.1x. Only one sigil applies. Stacks with Caravan Skill (1.1x) and Active Feature (1.5x) for a maximum of 1.815x. | Other |
Tips and Tricks
Accumulating 30 points in the Tonfa Tech skill adds an additional bar to the
Tonfa meter.WeaponThe Earth, Heaven, and Storm Hunting Styles for the
Tonfa are distinct from each other, each using different types of gauges.WeaponThe ability to alter how you deal Impact damage makes
Tonfas highly versatile, but also more challenging for inexperienced users.WeaponUnderstanding the hitzone values on monsters is crucial to maximizing the effectiveness of the
Tonfa .Weapon- Tonfas can be very effective in team hunts, as well-placed finishers can benefit all members.Weapon
- Tonfas are naturally fast-hitting weapons with high mobility, making it essential to manage their sharpness carefully with skills likeWeaponRazor Sharp .Armor Skill
The
Fencing+2 skill works exceptionally well withArmor SkillTonfas , makingWeaponSword God an ideal skill to use.Armor SkillUsing the finisher move without having inflicted any Dragon Spirit will result in minimal damage and leave the hunter vulnerable. This move also consumes a significant amount of sharpness, regardless of whether it hits anything.
One of the ground-based attacks has a parrying ability if timed correctly.
Consider always using Long Mode: it has a higher stun value than Short Mode, whose stun value is 80% and has less range. Short mode also has more hitlag and EX recovery.
Using
Trained+2 can help you stay in the air longer.Armor SkillDue to the way the combo meter boosts raw damage,
Tonfa requires a much higher My Mission attack threshold than most other weapons.WeaponLong mode is the default and deals more
Stun damage. Short mode has been reworked to focus on meter gain, but it has significant hitlag and isn't very effective outside of using the dash attack to build meter.AilmentGuard points exist on some attacks, but they aren't very practical to use. Additionally, obtaining
Iron Arm on modern sets is quite difficult.Armor SkillThe Ryuuki finisher replenishes the meters of all nearby
Tonfa players and can also be triggered by Tonfa-wielding hunter NPCs. While these bursts provide some additional benefits, most of them are relatively minor.WeaponTo maintain your combo meter, simply hit or evade enemies. The timer generally slows down if the monster is performing a lengthy attack during which you can't or shouldn't be attacking.
EX Evasion only costs meter, not stamina.
EX Pursuit (charged jab + meter) benefits from
Gunnery (available viaArmor SkillBlazing Majesty ),Armor SkillCharge Attack Up , andArmor SkillFocus , but is quite costly compared to airdash spam.Armor SkillSimilar to
Sword and Shield , two well-timed blocks with theWeaponPerfect Defense caravan skill, along withCaravan SkillObscurity Up , can boost raw damage by 300 until you get knocked back.Zenith Skill