Tonfa


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The

Weapon
Tonfa is a weapon introduced in
Game
Monster Hunter Frontier G Genuine Monster Hunter Frontier G Genuine
. As an Impact-type weapon, the more attacks you make with it, the more powerful it becomes. The Tonfa also offers the ability to guard and dash freely. It is unlocked by reaching G Rank.

This weapon consists of two light, swift poles equipped with a propulsion system, allowing hunters to strike monsters multiple times in quick succession. Due to its light weight and propulsion system, hunters can easily evade while the weapon is drawn and even launch themselves off the ground. The propulsion system also enables a finishing move called the Ryuuki Finisher, where the

Weapon
Tonfa poles are rapidly jabbed at the monster with great force. When performed on sufficiently weakened parts of a monster, this move triggers explosions in those areas, identified by a red, wispy aura.

When using Extreme Style, the Tonfa has two gauges (blue and red) that fills up when attacking monsters. The red gauge grants an attack boost, while the blue gauge enables EX Evades. The red gauge has 5 levels of boosts and a timer (6 when using the Piercing Phoenix Hiden skill). Each time the

Weapon
Tonfa strikes a monster, the timer fills for several seconds before gradually depleting, while the boost bar increases. If the timer runs out, all attack boosts are lost. Actions like flying, running and blocking slows down the timer; dodging can almost fully charge the gauge instantly. Each red stack gives +10% True Raw and better blue gauge recovery.

The

Weapon
Tonfa has two modes: long mode and short mode. Both modes share basic attack moves,
Ailment
Stun
damage on head strikes, a finishing move, and pole launch, while also featuring unique moves and abilities.

Modes


Long Mode: This mode deals normal impact zone damage. At the end of the main attack combo, the hunter can perform a charged attack. While in midair, pressing the secondary attack button triggers a spinning drop attack. All attacks in long mode deal Impact damage with standard Impact damage modifiers.

Short Mode: In this mode, impact zone damage is reversed. At the end of the main attack combo, the hunter can unleash a quick series of swift attacks. While in midair, pressing the secondary attack button triggers a rolling kick that causes the hunter to bounce back and slightly upward if the attack hits a monster, allowing the hunter to stay airborne. In short mode, impact zone damage modifiers are inverted—the weakest Impact damage area becomes the most resistant, while the most resistant becomes the weakest. All other areas receive Impact damage adjustments based on the difference between the weakest and most resistant Impact damage zones.

Ryuuki Finisher


The

Weapon
Tonfa finisher does more than just deliver the expected damage—it also triggers a delayed explosion at the affected points on a monster that has accumulated enough Dragon Spirit. This explosion occurs after the initial strike and is followed by a secondary effect, depending on which part of the monster was weakened during the finisher.

  • List Item
    Head: The monster is enveloped in a burning, yellowish aura. During this time, all attacks will inflict +1
    Ailment
    Stun
    damage, regardless of the damage type or where the monster is hit. Monsters that cannot be KOed (such as
    Monster
    Lao-Shan Lung Lao-Shan Lung
    ,
    Monster
    Fatalis Fatalis
    ,
    Monster
    Yama Tsukami Yama Tsukami
    , and
    Monster
    Yama Kurai Yama Kurai
    ) will experience one of the other effects on their heads.

  • List Item
    Body: The monster emits an orange aura. Hunters close enough to the monster will have a chance to recover a small amount of weapon sharpness and gain a temporary attack boost. Note that an active Heat Blade on a
    Weapon
    Gunlance
    will prevent sharpness restoration.

  • List Item
    Tail: The monster's tail will be injured, left bleeding, and continue to take damage, even if it cannot be cut or has already been severed. The bleeding lasts for a short period and inflicts cutting damage. If enough damage is dealt to the tail during or before this state, the tail will be severed or broken. For monsters without a distinct tail hitzone (such as Iodrome, Lao-Shan Lung's neck, or Fatalis' wings), the bleeding effect will occur in another location.

  • List Item
    Salvage: This effect applies to all small monsters and a few large monsters' heads (like
    Monster
    Lao-Shan Lung Lao-Shan Lung
    ,
    Monster
    Fatalis Fatalis
    ,
    Monster
    Yama Tsukami Yama Tsukami
    , and
    Monster
    Yama Kurai Yama Kurai
    ). If a Hunter inflicts enough Dragon Spirit on a small monster before slaying it, using the finisher will cause the monster to drop a shiny item, based on the monster's carve rates.

Iframes


Dodge

6

EX Evade

7

Burst Evasion

13

For an explanation on element damage, see our Elements page

. For more information on motion values, see the Damage Calculator .

Earth Style


Heaven Style


Storm Style


Extreme Style


Example Gear with Runs


Active Feature


All Ryuuki finisher (i.e. explosion) effects buffed. Head: KO duration from 20s to 30s. Tail: Bleeding 1.5x damage. Body: Sharpness return from 15 to 20. Gunner Attack Up from 25 to 50.

Hiden


Tonfa Tech Master

Twin Hiden, 30

Sharpness level +1 is added to Tonfa Tech 【Piercing Phoenix】.

Tonfa Tech 【Piercing Phoenix】

30

Gives Super High-Grade Earplugs, Attack x1.2 when wielding Tonfa and Fencing+1. Adds one bar to each gauge in the Tonfa Meter.

Tonfa Tech Kaiden

20

Increases attack by 1.1 and grants Fencing+1 when wielding Tonfa.

Tonfa Tech Expert

10

Fencing+1 when wielding Tonfa.

Tonfa Tech Novice

-10

Attack x0.8 when wielding Tonfa.

Skill Interactions


Armor Skill
Dissolver

Adjusts the element hitzones by +5. Determination applies the effects of Dissolver without the need for hitzone requirements, effectively forcing element damage or reducing/negating negative hitzones.

Armor Skill
Vampirism

+4 True Raw per hit. Up to 80 True Raw can be gained through leeching.

Armor Skill
Stylish Assault

15 seconds uptime. The duration can be refreshed by successfully using i-frames again.

Armor Skill
Stylish

+5 sharpness recovery (+3/6/10 with Jump/Dash Kick/EX Evade or Emergency respectively). When using Stylish Up, get 4 free hits before sharpness is reduced.

Armor Skill
Lavish Attack

-3 sharpness per hit. Lavish Attack reduces the free hits granted by Stylish Up to 1.

Armor Skill
Obscurity

Max stack of 300 True Raw. Obscurity Up maxes out after two perfect guards, allowing subsequent guards to restore 5 or 13 sharpness depending on timing.

Armor Skill
Ice Age

1/17/38 hits to reach stage 1/2/3 respectively. All weapons share the same stage decay timer; Ice Age Up only affects the third stage’s decay rate.

Armor Skill
Rush

27/1350/? total Motion Value to reach stage 1/2/3 respectively. The third stage, exclusive to Rush Up, has a limited duration.

Armor Skill
Ceaseless

11 seconds decay window. 15/36/43 hits required to reach stage 1/2/3 respectively (11/27/43 with Ceaseless Up). The third stage is also exclusive to Ceaseless Up, which decays by stages rather than all at once.

Armor Skill
Point Breakthrough

30 seconds duration. 16/10 hits to reach stages 1/2 respectively (13/8 with Fencing+2). The previously hit hitzone is more vulnerable at Stage 2, and Fencing +2 slightly eases activation.

Armor Skill
Furious

2/3/7 evasions or 1/2/5 perfect guards to reach stage 1/2/3 respectively. These effects apply to both successful evasions and perfect guards (where applicable), but attacking is necessary to advance stages.

Sigils Usability Ratings


Sigil
EX Meter

Increases the rate at which the EX Gauge fills when using Tonfas. Does not stack. Applicable to all Styles with EX gauge.

Tech Boost

Sigil
Combo Timer

Slows the rate at which a combo (red bars) is dropped while using Tonfas. Does not stack. Applicable to all Styles with Combo Gauge.

Tech Boost

Sigil
Stun Value

Increases KO damage by 1.1x. Only one sigil applies. Stacks with Caravan Skill (1.1x) and Active Feature (1.5x) for a maximum of 1.815x.

Other

Tips and Tricks


  • Accumulating 30 points in the Tonfa Tech skill adds an additional bar to the

    Weapon
    Tonfa meter.

  • The Earth, Heaven, and Storm Hunting Styles for the

    Weapon
    Tonfa are distinct from each other, each using different types of gauges.

  • The ability to alter how you deal Impact damage makes

    Weapon
    Tonfas highly versatile, but also more challenging for inexperienced users.

  • Understanding the hitzone values on monsters is crucial to maximizing the effectiveness of the

    Weapon
    Tonfa .

  • Weapon
    Tonfas can be very effective in team hunts, as well-placed finishers can benefit all members.

  • Weapon
    Tonfas are naturally fast-hitting weapons with high mobility, making it essential to manage their sharpness carefully with skills like
    Armor Skill
    Razor Sharp
    .

  • The

    Armor Skill
    Fencing+2 skill works exceptionally well with
    Weapon
    Tonfas
    , making
    Armor Skill
    Sword God
    an ideal skill to use.

  • Using the finisher move without having inflicted any Dragon Spirit will result in minimal damage and leave the hunter vulnerable. This move also consumes a significant amount of sharpness, regardless of whether it hits anything.

  • One of the ground-based attacks has a parrying ability if timed correctly.

  • Consider always using Long Mode: it has a higher stun value than Short Mode, whose stun value is 80% and has less range. Short mode also has more hitlag and EX recovery.

  • Using

    Armor Skill
    Trained+2 can help you stay in the air longer.

  • Due to the way the combo meter boosts raw damage,

    Weapon
    Tonfa requires a much higher My Mission attack threshold than most other weapons.

  • Long mode is the default and deals more

    Ailment
    Stun damage. Short mode has been reworked to focus on meter gain, but it has significant hitlag and isn't very effective outside of using the dash attack to build meter.

  • Guard points exist on some attacks, but they aren't very practical to use. Additionally, obtaining

    Armor Skill
    Iron Arm on modern sets is quite difficult.

  • The Ryuuki finisher replenishes the meters of all nearby

    Weapon
    Tonfa players and can also be triggered by Tonfa-wielding hunter NPCs. While these bursts provide some additional benefits, most of them are relatively minor.

  • To maintain your combo meter, simply hit or evade enemies. The timer generally slows down if the monster is performing a lengthy attack during which you can't or shouldn't be attacking.

  • EX Evasion only costs meter, not stamina.

  • EX Pursuit (charged jab + meter) benefits from

    Armor Skill
    Gunnery (available via
    Armor Skill
    Blazing Majesty
    ),
    Armor Skill
    Charge Attack Up
    , and
    Armor Skill
    Focus
    , but is quite costly compared to airdash spam.

  • Similar to

    Weapon
    Sword and Shield , two well-timed blocks with the
    Caravan Skill
    Perfect Defense
    caravan skill, along with
    Zenith Skill
    Obscurity Up
    , can boost raw damage by 300 until you get knocked back.