Active Feature


The Active Feature system, introduced in

Game Version
Forward 3 Forward 3 is a daily effect to weapon types. These effects last from 12 PM to 12 PM the next day, at which time one or more weapon types will be chosen. You can see up to one day in advance by looking behind the main Active Feature bar at the top of your screen while in
Location
Mezeporta Mezeporta
.

Final Bitfield Value: 0

Weapon
Sword and Shield

x1.2 Status and Element (internal).

16

Weapon
Dual Swords

Reduces the speed at which the HP bar decreases when in true demon mode. Stamina gauge depletion speed is reduced to x0.5 when in demon mode (equivalent to Marathon Runner). When Marathon Runner is activated, it is reduced to x0.33.

64

Weapon
Great Sword

+100% Affinity for unsheathe attacks, stacking with any existing affinity. Pairs well with Critical Conversion. This bonus also applies to attacks from Parries and grants the raw damage increase from Critical Conversion (excluding the +30%) during these actions. It does not activate with Shining Sword.

1

Weapon
Long Sword

Full spirit bar buff effect increased (from +10 attack to +40 attack).

128

Weapon
Hammer

x1.5 Stun damage. Synergizes well with Sigil and Caravan Skills.

4

Weapon
Hunting Horn

x2 Song duration. Synergizes well with Flute Expert.

256

Weapon
Lance

Guard Skill goes up by 1 level. Grants Reflect+3. Does not work with Reflect Up nor Guard Up.

8

Weapon
Gunlance

x1.5 Wyvern Fire and Shelling Damage.

512

Weapon
Tonfa

All Ryuuki finisher (i.e. explosion) effects buffed. Head: KO duration from 20s to 30s. Tail: Bleeding 1.5x damage. Body: Sharpness return from 15 to 20. Gunner Attack Up from 25 to 50.

2048

Weapon
Switch Axe F

Increases Phial Meter Recovery by primary recovery mechanic (either by reloading or guarding). Parries recover 100 units with Storm Style and 150 units with Extreme Style (from 50 and 75 units respectively).

4096

Weapon
Magnet Spike

Increases Pin finisher multiplier by 1.25x (from 600 motion value to 750 motion value). x1.1 Cutting damage to the tail in cutting mode. x1.3 Stun value in impact mode.

8192

Weapon
Light Bowgun

+0.1x Damage increased at critical distance. x1.2 Status damage.

32

Weapon
Heavy Bowgun

+0.1x Damage increased at critical distance.

2

Weapon
Bow

x0.85 Charge time. Synergizes well with Auto-Reload.

1024

Trivia


  • The Taiwanese version of the game used to give x1.5 extra damage to the weapon, in addition to its other Active Feature effects, although the extra damage was later removed. Additionally, it gave the Active Feature effect to all weapons at the same time, during the last day before shutdown.